[GH-ISSUE #2126] [GAME BUG]: Apple M4 Pro - CUSA03173 Bloodborne - Visual artifacts on textures #738

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opened 2026-02-27 21:07:52 +03:00 by kerem · 5 comments
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Originally created by @sdk417 on GitHub (Jan 11, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2126

Checklist (we expect you to perform these steps before opening the issue)

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.
  • I have re-dumped the game and performed a clean install without mods and the issue is still present.
  • I have disabled all patches and cheats and the issue is still present.
  • I have all the required system modules installed.

Describe the Bug

Several graphical issues can be seen on Bloodborne when played on an Apple's M3 or M4 series chip. Most of them seem related to hair, grass or lightning.

Reproduction Steps

Blue lightning when approaching some fires
https://github.com/user-attachments/assets/4165de62-f04b-499d-adc8-b8f3c2445a85

Random flash bangs and red lights flashing on some textures
https://github.com/user-attachments/assets/6a07abcc-ce5f-44b8-89e9-c2fb8d5dac03

Rainbow lights may occur SEIZURE WARNING
https://github.com/user-attachments/assets/b1c2f69b-86ca-47a2-bc11-3b234e47a86b

Blue grass (due to lightning?)
https://github.com/user-attachments/assets/9784cb70-763a-4c92-b667-dd011e3b5cc1

Sometimes after dying/teleporting, you can experience something similar to the vertex explosion issue
https://github.com/user-attachments/assets/5058fbef-1828-453e-909a-6e97ef72910b

Rainbow grass on the entrance to Hemwick area
Captura de pantalla 2025-01-09 a las 21 53 32

Possible issues related to hair textures.
Enemies with beard, dogs and beasts have this pink color over the hair.
https://github.com/user-attachments/assets/92e9e7e5-fd9c-47cc-87b5-9234618103e9

Captura de pantalla 2025-01-11 a las 13 32 03 Captura de pantalla 2025-01-11 a las 14 30 39

Specify OS Version

MacOS 15.3

CPU

Apple M4 Pro

GPU

Apple M4 Pro

Amount of RAM in GB

24gB RAM shared with CPU/GPU

Amount of VRAM in GB

24gB RAM shared with CPU/GPU

Log File

Central Yharnam gameplay log session:
shad_log.txt

Originally created by @sdk417 on GitHub (Jan 11, 2025). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2126 ### Checklist (we expect you to perform these steps before opening the issue) - [X] I have searched for a similar issue in this repository and did not find one. - [X] I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater. - [X] I have re-dumped the game and performed a clean install without mods and the issue is still present. - [X] I have disabled all patches and cheats and the issue is still present. - [X] I have all the required [system modules](https://github.com/shadps4-emu/shadps4-game-compatibility?tab=readme-ov-file#informations) installed. ### Describe the Bug Several graphical issues can be seen on Bloodborne when played on an Apple's M3 or M4 series chip. Most of them seem related to hair, grass or lightning. ### Reproduction Steps **Blue lightning when approaching some fires** https://github.com/user-attachments/assets/4165de62-f04b-499d-adc8-b8f3c2445a85 **Random flash bangs and red lights flashing on some textures** https://github.com/user-attachments/assets/6a07abcc-ce5f-44b8-89e9-c2fb8d5dac03 Rainbow lights may occur **SEIZURE WARNING** https://github.com/user-attachments/assets/b1c2f69b-86ca-47a2-bc11-3b234e47a86b **Blue grass (due to lightning?)** https://github.com/user-attachments/assets/9784cb70-763a-4c92-b667-dd011e3b5cc1 **Sometimes after dying/teleporting, you can experience something similar to the vertex explosion issue** https://github.com/user-attachments/assets/5058fbef-1828-453e-909a-6e97ef72910b **Rainbow grass on the entrance to Hemwick area** <img width="1275" alt="Captura de pantalla 2025-01-09 a las 21 53 32" src="https://github.com/user-attachments/assets/18198314-fc79-45e3-a5cd-5488645b70ba" /> Possible issues related to hair textures. Enemies with beard, dogs and beasts have this pink color over the hair. https://github.com/user-attachments/assets/92e9e7e5-fd9c-47cc-87b5-9234618103e9 <img width="1165" alt="Captura de pantalla 2025-01-11 a las 13 32 03" src="https://github.com/user-attachments/assets/25664784-14e2-4afc-9fd7-a141ddea80c4" /> <img width="1271" alt="Captura de pantalla 2025-01-11 a las 14 30 39" src="https://github.com/user-attachments/assets/972da11e-8c35-4f06-a11c-94dab8f14f49" /> ### Specify OS Version MacOS 15.3 ### CPU Apple M4 Pro ### GPU Apple M4 Pro ### Amount of RAM in GB 24gB RAM shared with CPU/GPU ### Amount of VRAM in GB 24gB RAM shared with CPU/GPU ### Log File Central Yharnam gameplay log session: [shad_log.txt](https://github.com/user-attachments/files/18386001/shad_log.txt)
kerem closed this issue 2026-02-27 21:07:52 +03:00
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@Hermiten commented on GitHub (Jan 11, 2025):

This is a complete report, thanks you I will add it to the Bloodborne Aggregate issue

<!-- gh-comment-id:2585301682 --> @Hermiten commented on GitHub (Jan 11, 2025): This is a complete report, thanks you I will add it to the Bloodborne Aggregate issue
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@hgh32 commented on GitHub (Feb 4, 2025):

Can you re-upload the log after turning on Vulkan Validation Layer in the emulator?
This has a high similarity to the problem I'm having
#1739

https://github.com/user-attachments/assets/d5e36a95-7efa-4edf-a7b7-805d1ce5b338

I think it's related to vulkan

<!-- gh-comment-id:2633622924 --> @hgh32 commented on GitHub (Feb 4, 2025): Can you re-upload the log after turning on Vulkan Validation Layer in the emulator? This has a high similarity to the problem I'm having #1739 https://github.com/user-attachments/assets/d5e36a95-7efa-4edf-a7b7-805d1ce5b338 I think it's related to vulkan
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@squidbus commented on GitHub (Feb 4, 2025):

As far as I can tell, the Mac issue reported here is fixed by github.com/shadps4-emu/shadPS4@b879dd59c6

<!-- gh-comment-id:2633652176 --> @squidbus commented on GitHub (Feb 4, 2025): As far as I can tell, the Mac issue reported here is fixed by https://github.com/shadps4-emu/shadPS4/commit/b879dd59c674b9dae0bf1c4c090cabdce4521d05
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@sdk417 commented on GitHub (Feb 4, 2025):

I've just updated to latest main and can confirm these issues have been solved.

@hgh32 here are the logs if you're still interested, I've enabled the Vulkan Validation Layer as you requested:

vulkan validation layers enabled.txt

<!-- gh-comment-id:2633672381 --> @sdk417 commented on GitHub (Feb 4, 2025): I've just updated to latest main and can confirm these issues have been solved. @hgh32 here are the logs if you're still interested, I've enabled the Vulkan Validation Layer as you requested: [vulkan validation layers enabled.txt](https://github.com/user-attachments/files/18656607/vulkan.validation.layers.enabled.txt)
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@hgh32 commented on GitHub (Feb 4, 2025):

As far as I can tell, the Mac issue reported here is fixed by b879dd5

This did not fix the graphics issues on Intel GPUs

<!-- gh-comment-id:2633859453 --> @hgh32 commented on GitHub (Feb 4, 2025): > As far as I can tell, the Mac issue reported here is fixed by [b879dd5](https://github.com/shadps4-emu/shadPS4/commit/b879dd59c674b9dae0bf1c4c090cabdce4521d05) This did not fix the graphics issues on Intel GPUs
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starred/shadPS4#738
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