[GH-ISSUE #2077] [GAME BUG]: Sakura Wars 2019 CUSA16429 crashes after the startup cut seen at the loading screen that leades to the game #718

Closed
opened 2026-02-27 21:07:46 +03:00 by kerem · 4 comments
Owner

Originally created by @alansarkar on GitHub (Jan 6, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2077

Checklist (we expect you to perform these steps before opening the issue)

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.
  • I have re-dumped the game and performed a clean install without mods and the issue is still present.
  • I have disabled all patches and cheats and the issue is still present.
  • I have all the required system modules installed.

Describe the Bug

The game is not starting after the loading screen after the cut seen.I think the emulator can't load 3d graphic of the game.

Reproduction Steps

I have tried many forks and have the same issue this is the following errror which the emulator gives:
[Debug] resource_tracking_pass.cpp:operator():326: Assertion Failed!

Specify OS Version

Opensuse linux and windows 10

CPU

amd 7700x

GPU

amd 7600 xt

Amount of RAM in GB

16GB

Amount of VRAM in GB

16GB

Log File

[Core] stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Core] stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
c77e
[Core] stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Core] stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Core] stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Core] stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0x319dc3b6
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling cs shader 0x98b85f76 (permutation)
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0x77ef7053 (permutation)
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0xcb980950
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling vs shader 0x53e30882 (permutation)
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling cs shader 0x15d523e8
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0x7c880249
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0x7c880249
[Debug] resource_tracking_pass.cpp:operator():326: Assertion Failed!
[Debug] resource_tracking_pass.cpp:operator():326: Assertion Failed!

Originally created by @alansarkar on GitHub (Jan 6, 2025). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2077 ### Checklist (we expect you to perform these steps before opening the issue) - [ ] I have searched for a similar issue in this repository and did not find one. - [X] I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater. - [X] I have re-dumped the game and performed a clean install without mods and the issue is still present. - [X] I have disabled all patches and cheats and the issue is still present. - [X] I have all the required [system modules](https://github.com/shadps4-emu/shadps4-game-compatibility?tab=readme-ov-file#informations) installed. ### Describe the Bug The game is not starting after the loading screen after the cut seen.I think the emulator can't load 3d graphic of the game. ### Reproduction Steps I have tried many forks and have the same issue this is the following errror which the emulator gives: [Debug] <Critical> resource_tracking_pass.cpp:operator():326: Assertion Failed! ### Specify OS Version Opensuse linux and windows 10 ### CPU amd 7700x ### GPU amd 7600 xt ### Amount of RAM in GB 16GB ### Amount of VRAM in GB 16GB ### Log File [Core] <Error> stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e [Core] <Error> stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e c77e [Core] <Error> stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e [Core] <Error> stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e [Core] <Error> stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e [Core] <Error> stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0x319dc3b6 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:478: Compiling cs shader 0x98b85f76 (permutation) [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0x77ef7053 (permutation) [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0xcb980950 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:478: Compiling vs shader 0x53e30882 (permutation) [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:478: Compiling cs shader 0x15d523e8 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0x7c880249 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0x7c880249 [Debug] <Critical> resource_tracking_pass.cpp:operator():326: Assertion Failed! [Debug] <Critical> resource_tracking_pass.cpp:operator():326: Assertion Failed!
kerem closed this issue 2026-02-27 21:07:46 +03:00
Author
Owner

@SleepingSnakezzz commented on GitHub (Jan 7, 2025):

Please upload the actual log file. After your game crashes, head to your shadPS4 installation folder, open up the user folder, and then the log folder. The log file should be there. Upload that here.

<!-- gh-comment-id:2576394918 --> @SleepingSnakezzz commented on GitHub (Jan 7, 2025): Please upload the actual log file. After your game crashes, head to your shadPS4 installation folder, open up the `user` folder, and then the `log` folder. The log file should be there. Upload that here.
Author
Owner

@alansarkar commented on GitHub (Jan 7, 2025):

Please upload the actual log file. After your game crashes, head to your shadPS4 installation folder, open up the user folder, and then the log folder. The log file should be there. Upload that here.

Here Is the full log file you asked for:
shad_log.txt

<!-- gh-comment-id:2576437933 --> @alansarkar commented on GitHub (Jan 7, 2025): > Please upload the actual log file. After your game crashes, head to your shadPS4 installation folder, open up the `user` folder, and then the `log` folder. The log file should be there. Upload that here. Here Is the full log file you asked for: [shad_log.txt](https://github.com/user-attachments/files/18339714/shad_log.txt)
Author
Owner

@requeijaum commented on GitHub (Jan 12, 2025):

Same problem here with shadps4-linux-qt-2025-01-12-4719d32 downloaded some minutes ago.

shad_log.txt

Tail:

[Core] <Error> stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Core] <Error> stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Core] <Error> stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Render.Vulkan] <Error> vk_platform.cpp:DebugUtilsCallback:63: VUID-VkPipelineInputAssemblyStateCreateInfo-topology-06253: Validation Error: [ VUID-VkPipelineInputAssemblyStateCreateInfo-topology-06253 ] | MessageID = 0xdd1b7568 | vkCreateGraphicsPipelines(): pCreateInfos[0].pInputAssemblyState topology is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST and primitiveRestartEnable is VK_TRUE and the primitiveTopologyPatchListRestart feature was not enabled. The Vulkan spec states: If the primitiveTopologyPatchListRestart feature is not enabled, and topology is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, primitiveRestartEnable must be VK_FALSE (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkPipelineInputAssemblyStateCreateInfo-topology-06253)
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:482: Compiling fs shader 0x77ef7053 (permutation)
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:482: Compiling fs shader 0xcb980950 
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:482: Compiling vs shader 0x53e30882 (permutation)
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:482: Compiling cs shader 0x15d523e8 
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:482: Compiling fs shader 0x7c880249 
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:482: Compiling fs shader 0x7c880249 
[Debug] <Critical> resource_tracking_pass.cpp:operator():491: Assertion Failed!

Something related to github.com/shadps4-emu/shadPS4@4719d32295/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp (L491)

And maybe https://github.com/shadps4-emu/shadPS4/issues/825 too ?

<!-- gh-comment-id:2585968159 --> @requeijaum commented on GitHub (Jan 12, 2025): Same problem here with shadps4-linux-qt-2025-01-12-4719d32 downloaded some minutes ago. [shad_log.txt](https://github.com/user-attachments/files/18391597/shad_log.txt) Tail: ``` [Core] <Error> stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e [Core] <Error> stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e [Core] <Error> stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e [Render.Vulkan] <Error> vk_platform.cpp:DebugUtilsCallback:63: VUID-VkPipelineInputAssemblyStateCreateInfo-topology-06253: Validation Error: [ VUID-VkPipelineInputAssemblyStateCreateInfo-topology-06253 ] | MessageID = 0xdd1b7568 | vkCreateGraphicsPipelines(): pCreateInfos[0].pInputAssemblyState topology is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST and primitiveRestartEnable is VK_TRUE and the primitiveTopologyPatchListRestart feature was not enabled. The Vulkan spec states: If the primitiveTopologyPatchListRestart feature is not enabled, and topology is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, primitiveRestartEnable must be VK_FALSE (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkPipelineInputAssemblyStateCreateInfo-topology-06253) [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:482: Compiling fs shader 0x77ef7053 (permutation) [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:482: Compiling fs shader 0xcb980950 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:482: Compiling vs shader 0x53e30882 (permutation) [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:482: Compiling cs shader 0x15d523e8 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:482: Compiling fs shader 0x7c880249 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:482: Compiling fs shader 0x7c880249 [Debug] <Critical> resource_tracking_pass.cpp:operator():491: Assertion Failed! ``` Something related to https://github.com/shadps4-emu/shadPS4/blob/4719d32295095e6a084045629f6456c2a1f8b635/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp#L491 And maybe https://github.com/shadps4-emu/shadPS4/issues/825 too ?
Author
Owner

@Hermiten commented on GitHub (Feb 12, 2025):

Hello, I'm closing this one, this is now tagged with a label and also present in the wiki:
https://github.com/shadps4-emu/shadPS4/wiki/III.-Guide-of%EF%BC%9CCritical%EF%BC%9Elog

Thanks you

<!-- gh-comment-id:2653639403 --> @Hermiten commented on GitHub (Feb 12, 2025): Hello, I'm closing this one, this is now tagged with a label and also present in the wiki: https://github.com/shadps4-emu/shadPS4/wiki/III.-Guide-of%EF%BC%9CCritical%EF%BC%9Elog Thanks you
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
starred/shadPS4#718
No description provided.