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[GH-ISSUE #2077] [GAME BUG]: Sakura Wars 2019 CUSA16429 crashes after the startup cut seen at the loading screen that leades to the game #718
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starred/shadPS4#718
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Originally created by @alansarkar on GitHub (Jan 6, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2077
Checklist (we expect you to perform these steps before opening the issue)
Describe the Bug
The game is not starting after the loading screen after the cut seen.I think the emulator can't load 3d graphic of the game.
Reproduction Steps
I have tried many forks and have the same issue this is the following errror which the emulator gives:
[Debug] resource_tracking_pass.cpp:operator():326: Assertion Failed!
Specify OS Version
Opensuse linux and windows 10
CPU
amd 7700x
GPU
amd 7600 xt
Amount of RAM in GB
16GB
Amount of VRAM in GB
16GB
Log File
[Core] stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Core] stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
c77e
[Core] stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Core] stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Core] stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Core] stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0x319dc3b6
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling cs shader 0x98b85f76 (permutation)
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0x77ef7053 (permutation)
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0xcb980950
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling vs shader 0x53e30882 (permutation)
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling cs shader 0x15d523e8
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0x7c880249
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0x7c880249
[Debug] resource_tracking_pass.cpp:operator():326: Assertion Failed!
[Debug] resource_tracking_pass.cpp:operator():326: Assertion Failed!
@SleepingSnakezzz commented on GitHub (Jan 7, 2025):
Please upload the actual log file. After your game crashes, head to your shadPS4 installation folder, open up the
userfolder, and then thelogfolder. The log file should be there. Upload that here.@alansarkar commented on GitHub (Jan 7, 2025):
Here Is the full log file you asked for:
shad_log.txt
@requeijaum commented on GitHub (Jan 12, 2025):
Same problem here with shadps4-linux-qt-2025-01-12-4719d32 downloaded some minutes ago.
shad_log.txt
Tail:
Something related to
github.com/shadps4-emu/shadPS4@4719d32295/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp (L491)And maybe https://github.com/shadps4-emu/shadPS4/issues/825 too ?
@Hermiten commented on GitHub (Feb 12, 2025):
Hello, I'm closing this one, this is now tagged with a label and also present in the wiki:
https://github.com/shadps4-emu/shadPS4/wiki/III.-Guide-of%EF%BC%9CCritical%EF%BC%9Elog
Thanks you