[GH-ISSUE #1890] CUSA00900 Bloodborne crashes on startup on Linux #654

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opened 2026-02-27 21:07:26 +03:00 by kerem · 7 comments
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Originally created by @phreshbrread on GitHub (Dec 26, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1890

Trying to run Bloodborne (CUSA00900) results in a crash with the following error:

[Debug] <Critical> signals.cpp:SignalHandler:85: Unreachable code!
Unhandled access violation in thread 'GAME_MainThread' at code address 0x56547a5e4f0c: Read from address 0x0

Tried enabling and disabling "show splash", using X11 instead of Wayland, using gamescope, unsetting the DISPLAY and WAYLAND_DISPLAY variables.

Specs: Ryzen 5 7600, Radeon RX 6700XT, Fedora 41, Kernel 6.12.5, Plasma 6.2.4 Wayland

EDIT: Upload log
shad_log.txt

Originally created by @phreshbrread on GitHub (Dec 26, 2024). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1890 Trying to run Bloodborne (CUSA00900) results in a crash with the following error: `[Debug] <Critical> signals.cpp:SignalHandler:85: Unreachable code!` `Unhandled access violation in thread 'GAME_MainThread' at code address 0x56547a5e4f0c: Read from address 0x0` Tried enabling and disabling "show splash", using X11 instead of Wayland, using gamescope, unsetting the `DISPLAY` and `WAYLAND_DISPLAY` variables. Specs: Ryzen 5 7600, Radeon RX 6700XT, Fedora 41, Kernel 6.12.5, Plasma 6.2.4 Wayland EDIT: Upload log [shad_log.txt](https://github.com/user-attachments/files/18251095/shad_log.txt)
kerem 2026-02-27 21:07:26 +03:00
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@Hermiten commented on GitHub (Jan 3, 2025):

There was a problem with some versions. Is it possible to test again with the latest version?
Please also check that the ps4 pro mode is unchecked and that there are no mods or patches installed.

<!-- gh-comment-id:2569240353 --> @Hermiten commented on GitHub (Jan 3, 2025): There was a problem with some versions. Is it possible to test again with the latest version? Please also check that the ps4 pro mode is unchecked and that there are no mods or patches installed.
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@cromachina commented on GitHub (Jan 3, 2025):

I had the same issue on 0.4.0, but it seems to work on 0.5.0. No patches or mods installed.

Name:Bloodborne™ | Serial:CUSA03173 | Version:01.09 | Size:29.3 GB

Operating System: NixOS 25.05
KDE Plasma Version: 6.2.4
KDE Frameworks Version: 6.8.0
Qt Version: 6.8.0
Kernel Version: 6.6.66 (64-bit)
Graphics Platform: X11
Processors: 24 × AMD Ryzen 9 3900X 12-Core Processor
Memory: 62.7 GiB of RAM
Graphics Processor: AMD Radeon RX 7900 XTX
Manufacturer: Gigabyte Technology Co., Ltd.
Product Name: X570 AORUS ELITE
System Version: -CF

Compiled from source on nix with this in my system config file (as the current package version is 0.4.0):

  nixpkgs.overlays = [
    (final: prev: {
      shadps4 = prev.shadps4.overrideAttrs {
        src = pkgs.fetchFromGitHub {
          owner = "shadps4-emu";
          repo = "shadPS4";
          rev = "a1a98966eee07e7ecf3a5e3836b5f2ecde5664b0";
          hash = "sha256-lN+qXvf+rHlfZt7iT/De/tMvAQJpqLGOJxrv9z4tX5c=";
          fetchSubmodules = true;
        };
        patches = [];
      };
    })
  ];
<!-- gh-comment-id:2569594436 --> @cromachina commented on GitHub (Jan 3, 2025): I had the same issue on `0.4.0`, but it seems to work on `0.5.0`. No patches or mods installed. `Name:Bloodborne™ | Serial:CUSA03173 | Version:01.09 | Size:29.3 GB` ``` Operating System: NixOS 25.05 KDE Plasma Version: 6.2.4 KDE Frameworks Version: 6.8.0 Qt Version: 6.8.0 Kernel Version: 6.6.66 (64-bit) Graphics Platform: X11 Processors: 24 × AMD Ryzen 9 3900X 12-Core Processor Memory: 62.7 GiB of RAM Graphics Processor: AMD Radeon RX 7900 XTX Manufacturer: Gigabyte Technology Co., Ltd. Product Name: X570 AORUS ELITE System Version: -CF ``` Compiled from source on nix with this in my system config file (as the current package version is `0.4.0`): ```nix nixpkgs.overlays = [ (final: prev: { shadps4 = prev.shadps4.overrideAttrs { src = pkgs.fetchFromGitHub { owner = "shadps4-emu"; repo = "shadPS4"; rev = "a1a98966eee07e7ecf3a5e3836b5f2ecde5664b0"; hash = "sha256-lN+qXvf+rHlfZt7iT/De/tMvAQJpqLGOJxrv9z4tX5c="; fetchSubmodules = true; }; patches = []; }; }) ]; ```
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@MouseManSpecOps commented on GitHub (Jan 4, 2025):

The command

~$ DISPLAY=:0 /path/to/Shadps4-qt.AppImage

has helped me at least boot the game and get past the black screen crash. The game still is running horribly for character creation and then crashes after it.

<!-- gh-comment-id:2570031921 --> @MouseManSpecOps commented on GitHub (Jan 4, 2025): The command ```c++ ~$ DISPLAY=:0 /path/to/Shadps4-qt.AppImage ``` has helped me at least boot the game and get past the black screen crash. The game still is running horribly for character creation and then crashes after it.
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@phreshbrread commented on GitHub (Jan 4, 2025):

There was a problem with some versions. Is it possible to test again with the latest version? Please also check that the ps4 pro mode is unchecked and that there are no mods or patches installed.

Tried again with newest version, exact same thing happens whether pro mode is enabled or not.
I've been trying with the latest version every few days for a few weeks and the exact same error continues to occur.
Crash happens with or without game mods or patches.

<!-- gh-comment-id:2570191023 --> @phreshbrread commented on GitHub (Jan 4, 2025): > There was a problem with some versions. Is it possible to test again with the latest version? Please also check that the ps4 pro mode is unchecked and that there are no mods or patches installed. Tried again with newest version, exact same thing happens whether pro mode is enabled or not. I've been trying with the latest version every few days for a few weeks and the exact same error continues to occur. Crash happens with or without game mods or patches.
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@voodoos commented on GitHub (Jan 19, 2025):

I have a similar issue under Arch with both 0.5.0 flatpack and latest (269ce12614) installed from the Aur. When starting Bloodborne a black window opens and freezes a few seconds before closing, I guess waiting for the core dump to finish ?

[Debug] <Critical> signals.cpp:SignalHandler:82: Unreachable code!
Unhandled access violation in thread 'Core.Res.TaskMa' at code address 0x9020b16d2: Write to address 0x0

Full log: shad_log.txt

Smae result with or without setting DISPLAY.
Game (CUSA03173) version is 1.09, firmware 4.50. With or without patches.
Also happens with null gpu set.

<!-- gh-comment-id:2600820407 --> @voodoos commented on GitHub (Jan 19, 2025): I have a similar issue under Arch with both `0.5.0` flatpack and `latest` (269ce126149700ba340d7014a04faa215ddf64f9) installed from the Aur. When starting Bloodborne a black window opens and freezes a few seconds before closing, I guess waiting for the core dump to finish ? ``` [Debug] <Critical> signals.cpp:SignalHandler:82: Unreachable code! Unhandled access violation in thread 'Core.Res.TaskMa' at code address 0x9020b16d2: Write to address 0x0 ``` Full log: [shad_log.txt](https://github.com/user-attachments/files/18468636/shad_log.txt) Smae result with or without setting DISPLAY. Game (CUSA03173) version is 1.09, firmware 4.50. With or without patches. Also happens with `null gpu` set.
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@Hermiten commented on GitHub (Feb 13, 2025):

Any update about this one ?

<!-- gh-comment-id:2657450112 --> @Hermiten commented on GitHub (Feb 13, 2025): Any update about this one ?
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@StevenMiller123 commented on GitHub (Feb 13, 2025):

I don't see any valid logs in here. The original poster had patches applied and was lacking firmware libraries.
The most recent log in here is clearly a bad game dump, the game threw an internal assert due to what looks like a failed file load.

<!-- gh-comment-id:2657455145 --> @StevenMiller123 commented on GitHub (Feb 13, 2025): I don't see any valid logs in here. The original poster had patches applied and was lacking firmware libraries. The most recent log in here is clearly a bad game dump, the game threw an internal assert due to what looks like a failed file load.
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