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[GH-ISSUE #1890] CUSA00900 Bloodborne crashes on startup on Linux #654
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Originally created by @phreshbrread on GitHub (Dec 26, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1890
Trying to run Bloodborne (CUSA00900) results in a crash with the following error:
[Debug] <Critical> signals.cpp:SignalHandler:85: Unreachable code!Unhandled access violation in thread 'GAME_MainThread' at code address 0x56547a5e4f0c: Read from address 0x0Tried enabling and disabling "show splash", using X11 instead of Wayland, using gamescope, unsetting the
DISPLAYandWAYLAND_DISPLAYvariables.Specs: Ryzen 5 7600, Radeon RX 6700XT, Fedora 41, Kernel 6.12.5, Plasma 6.2.4 Wayland
EDIT: Upload log
shad_log.txt
@Hermiten commented on GitHub (Jan 3, 2025):
There was a problem with some versions. Is it possible to test again with the latest version?
Please also check that the ps4 pro mode is unchecked and that there are no mods or patches installed.
@cromachina commented on GitHub (Jan 3, 2025):
I had the same issue on
0.4.0, but it seems to work on0.5.0. No patches or mods installed.Name:Bloodborne™ | Serial:CUSA03173 | Version:01.09 | Size:29.3 GBCompiled from source on nix with this in my system config file (as the current package version is
0.4.0):@MouseManSpecOps commented on GitHub (Jan 4, 2025):
The command
has helped me at least boot the game and get past the black screen crash. The game still is running horribly for character creation and then crashes after it.
@phreshbrread commented on GitHub (Jan 4, 2025):
Tried again with newest version, exact same thing happens whether pro mode is enabled or not.
I've been trying with the latest version every few days for a few weeks and the exact same error continues to occur.
Crash happens with or without game mods or patches.
@voodoos commented on GitHub (Jan 19, 2025):
I have a similar issue under Arch with both
0.5.0flatpack andlatest(269ce12614) installed from the Aur. When starting Bloodborne a black window opens and freezes a few seconds before closing, I guess waiting for the core dump to finish ?Full log: shad_log.txt
Smae result with or without setting DISPLAY.
Game (CUSA03173) version is 1.09, firmware 4.50. With or without patches.
Also happens with
null gpuset.@Hermiten commented on GitHub (Feb 13, 2025):
Any update about this one ?
@StevenMiller123 commented on GitHub (Feb 13, 2025):
I don't see any valid logs in here. The original poster had patches applied and was lacking firmware libraries.
The most recent log in here is clearly a bad game dump, the game threw an internal assert due to what looks like a failed file load.