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[GH-ISSUE #1833] Same issue. CRASH WHILE PLAYING BLOODBORNE #628
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Originally created by @doscua on GitHub (Dec 20, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1833
im getting the same issue as before but not that frequently as before. Reinstalled shadps4 from the shadps4 page and installed the build named: shadps4-win64-qt-2024-12-19-cbb854a
stubs.cpp:CommonStub:42: Stub: sceRtcGetTick (nid: 8w-H19ip48I) called, returning zero to 0x90156541b
[Core] stubs.cpp:CommonStub:42: Stub: sceRtcSetTick (nid: ueega6v3GUw) called, returning zero to 0x9020ea232
[Core] stubs.cpp:CommonStub:42: Stub: sceRtcSetTick (nid: ueega6v3GUw) called, returning zero to 0x9020ea232
[Debug] vk_presenter.cpp:operator():768: Assertion Failed!
Device lost during waiting for a frame (after this the game crash)
@raphaelthegreat commented on GitHub (Dec 20, 2024):
Github is not a support to debug your issues, also this is a duplicate issue