[GH-ISSUE #1752] Bloodborne Textures Deload #609

Closed
opened 2026-02-27 21:07:13 +03:00 by kerem · 6 comments
Owner

Originally created by @sam20112011 on GitHub (Dec 12, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1752

Since the merging of the two HLE e5e1aba brunches and the double-delete 41fd1c8, the game has seen an increase in texture deloading. Since July, on my system I have not encountered this once on shadps4 (on ps4 pro encountered), but after the latest version of HLE merged into the main build, it happens all the time in different parts of any location. Most noticeable at the very beginning of the game, if you don't go to the hunter's dream and make your way down the main street:
image
Also a signal of such a problem is the presence of a vertex explosion in the player character from a "cold start" of the emulator at the beginning of a new game.

Originally created by @sam20112011 on GitHub (Dec 12, 2024). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1752 Since the merging of the two HLE [e5e1aba](https://github.com/shadps4-emu/shadPS4/commit/e5e1aba24172b4cf41e1c4ea56adf0b0984b815b) brunches and the double-delete [41fd1c8](https://github.com/shadps4-emu/shadPS4/commit/41fd1c84cf51fbb8b3784e038c72d4bb37b8f406), the game has seen an increase in texture deloading. Since July, on my system I have not encountered this once on shadps4 (on ps4 pro encountered), but after the latest version of HLE merged into the main build, it happens all the time in different parts of any location. Most noticeable at the very beginning of the game, if you don't go to the hunter's dream and make your way down the main street: ![image](https://github.com/user-attachments/assets/ad00902b-38e0-43fa-8ad3-e9c7103aeba2) Also a signal of such a problem is the presence of a vertex explosion in the player character from a "cold start" of the emulator at the beginning of a new game.
kerem closed this issue 2026-02-27 21:07:13 +03:00
Author
Owner

@rainmakerv3 commented on GitHub (Dec 12, 2024):

Per testing, seems to be specially from this commit: github.com/shadps4-emu/shadPS4@363c6c1b7b

<!-- gh-comment-id:2540024509 --> @rainmakerv3 commented on GitHub (Dec 12, 2024): Per testing, seems to be specially from this commit: https://github.com/shadps4-emu/shadPS4/commit/363c6c1b7babf10babeac7d0996d222829e79d7d
Author
Owner

@sam20112011 commented on GitHub (Dec 12, 2024):

Commit 1e3d034 after merging into the main one, the problem is still present.

<!-- gh-comment-id:2540071765 --> @sam20112011 commented on GitHub (Dec 12, 2024): Commit [1e3d034](https://github.com/shadps4-emu/shadPS4/commit/1e3d034f9682956e5737126ef8b97d54cdf08d2a) after merging into the main one, the problem is still present.
Author
Owner

@dcealopez commented on GitHub (Dec 12, 2024):

Could you test if 1757 fixes this?

<!-- gh-comment-id:2540189844 --> @dcealopez commented on GitHub (Dec 12, 2024): Could you test if [1757](https://github.com/shadps4-emu/shadPS4/pull/1757) fixes this?
Author
Owner

@sam20112011 commented on GitHub (Dec 13, 2024):

Could you test if 1757 fixes this?

Well, based on my testing method, despite the returned error "unsupported pm4 type 0", the deload problem is solved. Need fideback from more players. But it's promising).

<!-- gh-comment-id:2540252729 --> @sam20112011 commented on GitHub (Dec 13, 2024): > Could you test if [1757](https://github.com/shadps4-emu/shadPS4/pull/1757) fixes this? Well, based on my testing method, despite the returned error "unsupported pm4 type 0", the deload problem is solved. Need fideback from more players. But it's promising).
Author
Owner

@rainmakerv3 commented on GitHub (Dec 13, 2024):

PM4 type 0 errors have always happened in Bloodborne (more common on some systems than others for some reason) and are unrelated, so this is indeed promising!

<!-- gh-comment-id:2540257245 --> @rainmakerv3 commented on GitHub (Dec 13, 2024): PM4 type 0 errors have always happened in Bloodborne (more common on some systems than others for some reason) and are unrelated, so this is indeed promising!
Author
Owner

@sam20112011 commented on GitHub (Dec 13, 2024):

PM4 type 0 errors have always happened in Bloodborne (more common on some systems than others for some reason) and are unrelated, so this is indeed promising!

Interestingly enough, when the deload occurred, the pm4 problem did not affect me. could it be related?

<!-- gh-comment-id:2540269153 --> @sam20112011 commented on GitHub (Dec 13, 2024): > PM4 type 0 errors have always happened in Bloodborne (more common on some systems than others for some reason) and are unrelated, so this is indeed promising! Interestingly enough, when the deload occurred, the pm4 problem did not affect me. could it be related?
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
starred/shadPS4#609
No description provided.