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[GH-ISSUE #1752] Bloodborne Textures Deload #609
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Originally created by @sam20112011 on GitHub (Dec 12, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1752
Since the merging of the two HLE e5e1aba brunches and the double-delete 41fd1c8, the game has seen an increase in texture deloading. Since July, on my system I have not encountered this once on shadps4 (on ps4 pro encountered), but after the latest version of HLE merged into the main build, it happens all the time in different parts of any location. Most noticeable at the very beginning of the game, if you don't go to the hunter's dream and make your way down the main street:

Also a signal of such a problem is the presence of a vertex explosion in the player character from a "cold start" of the emulator at the beginning of a new game.
@rainmakerv3 commented on GitHub (Dec 12, 2024):
Per testing, seems to be specially from this commit:
github.com/shadps4-emu/shadPS4@363c6c1b7b@sam20112011 commented on GitHub (Dec 12, 2024):
Commit 1e3d034 after merging into the main one, the problem is still present.
@dcealopez commented on GitHub (Dec 12, 2024):
Could you test if 1757 fixes this?
@sam20112011 commented on GitHub (Dec 13, 2024):
Well, based on my testing method, despite the returned error "unsupported pm4 type 0", the deload problem is solved. Need fideback from more players. But it's promising).
@rainmakerv3 commented on GitHub (Dec 13, 2024):
PM4 type 0 errors have always happened in Bloodborne (more common on some systems than others for some reason) and are unrelated, so this is indeed promising!
@sam20112011 commented on GitHub (Dec 13, 2024):
Interestingly enough, when the deload occurred, the pm4 problem did not affect me. could it be related?