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[GH-ISSUE #1711] A bug with non-ascii named files #588
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Originally created by @Tarik366 on GitHub (Dec 8, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1711
When a game with non-ascii named files try to access to file, filesystem trying to convert path to cstr in io_file.cpp:Open:184. And one slash is rerverted.
[Kernel.Pthread] <Info> thread_management.cpp:scePthreadMutexInit:457: name=SceLibc, result=0 [Kernel.Fs] <Info> file_system.cpp:sceKernelOpen:28: path = /app0/image/bg/部室_雨_y1.png flags = 0x0 mode = 0 [Common.Filesystem] <Error> io_file.cpp:Open:197: Failed to open the file at path=D:/games/ps4/CUSA09825\image/bg/部室_雨_y1.png, error_message=no such file or directory@Hermiten commented on GitHub (Dec 28, 2024):
Can you try again on the last version ?
@Tarik366 commented on GitHub (Dec 30, 2024):
[Kernel.Fs] file_system.cpp:sceKernelOpen:61: path = /app0/image/system/logo02.png flags = 0x0 mode = 0
[Common.Filesystem] io_file.cpp:Open:197: Failed to open the file at path=D:/games/ps4/CUSA09825\image/system/logo02.png, error_message=no such file or directory
[Kernel.Fs] file_system.cpp:sceKernelOpen:61: path = /app0/root.pfs flags = 0x0 mode = 0
it's a bit weird now, shadps trying to open a ascii file but it doesn't open, i think this is because the path system of the packed file uses , not /
Edit note: and when it tries to open japanese named file, it crashes
@Hermiten commented on GitHub (Feb 1, 2025):
Can you keep us up to date on the problem?
@Tarik366 commented on GitHub (Feb 2, 2025):
Nope, it's still same.
@Hermiten commented on GitHub (Feb 13, 2025):
Can I assign you @polybiusproxy ?
@StevenMiller123 commented on GitHub (Jun 29, 2025):
@Tarik366 Please provide an update this issue, and include a log of the crash.
Until a log is provided, this issue report is invalid.