[GH-ISSUE #1714] [CUSA00900](Intel+Nvidia)Bloodborne Effects disappear when Sys_Modules are added #587

Closed
opened 2026-02-27 21:07:03 +03:00 by kerem · 7 comments
Owner

Originally created by @burn1cycle on GitHub (Dec 9, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1714

(RTX 3060, i5 12500, 32GB RAM)
Special effects like fogs, item glows, and fire disappear when Sys Modules are added to the ShadPS4>User>Sys Module directory.

Originally created by @burn1cycle on GitHub (Dec 9, 2024). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1714 (RTX 3060, i5 12500, 32GB RAM) Special effects like fogs, item glows, and fire disappear when Sys Modules are added to the ShadPS4>User>Sys Module directory.
kerem closed this issue 2026-02-27 21:07:03 +03:00
Author
Owner

@gandalfthewhite19890404 commented on GitHub (Dec 9, 2024):

(RTX 3060, i5 12500, 32GB RAM) Special effects like fogs, item glows, and fire disappear when Sys Modules are added to the ShadPS4>User>Sys Module directory.

Which exact module? You can add them one after one to find out.

<!-- gh-comment-id:2527435025 --> @gandalfthewhite19890404 commented on GitHub (Dec 9, 2024): > (RTX 3060, i5 12500, 32GB RAM) Special effects like fogs, item glows, and fire disappear when Sys Modules are added to the ShadPS4>User>Sys Module directory. Which exact module? You can add them one after one to find out.
Author
Owner

@burn1cycle commented on GitHub (Dec 9, 2024):

(RTX 3060, i5 12500, 32GB RAM) Special effects like fogs, item glows, and fire disappear when Sys Modules are added to the ShadPS4>User>Sys Module directory.

Which exact module? You can add them one after one to find out.

I apologize. I have not done that testing I'll try to have it done by the end of the day.

<!-- gh-comment-id:2528281362 --> @burn1cycle commented on GitHub (Dec 9, 2024): > > (RTX 3060, i5 12500, 32GB RAM) Special effects like fogs, item glows, and fire disappear when Sys Modules are added to the ShadPS4>User>Sys Module directory. > > Which exact module? You can add them one after one to find out. I apologize. I have not done that testing I'll try to have it done by the end of the day.
Author
Owner

@morten71 commented on GitHub (Dec 9, 2024):

I have this exact problem too. For example Old Yharnam looks like this, without all the fire and smoke effects. But I have not added anything to the sys_modules folder.

I use an RTX 3080 Ti, i9-9900K, 32 GB, and I compile shadPS4 from source on linux. The nvidia driver version is 565.77.

20241209-220747_shadPS4v0 4 1WIPmainv 0 4 0-150-gf1b23c61-dirty|CUSA03173-Bloodborne™-01 09-_001

<!-- gh-comment-id:2529490498 --> @morten71 commented on GitHub (Dec 9, 2024): I have this exact problem too. For example Old Yharnam looks like this, without all the fire and smoke effects. But I have not added anything to the sys_modules folder. I use an RTX 3080 Ti, i9-9900K, 32 GB, and I compile shadPS4 from source on linux. The nvidia driver version is 565.77. ![20241209-220747_shadPS4v0 4 1WIPmainv 0 4 0-150-gf1b23c61-dirty|CUSA03173-Bloodborne™-01 09-_001](https://github.com/user-attachments/assets/6cc60ac8-666e-4cb9-b8a3-f56302d5d70d)
Author
Owner

@burn1cycle commented on GitHub (Dec 9, 2024):

I've found dropping only the recommend Sys_Modules in the directory:
libSceDiscMap.sprx
libSceFiber.sprx
libSceJpegEnc.sprx
libSceJson.sprx
libSceJson2.sprx
libSceLibcInternal.sprx
libSceNgs2.sprx
libSceRtc.sprx
libSceUlt.sprx

prevents the problem where previously I was dumping all 436 modules into the directory.

<!-- gh-comment-id:2529627899 --> @burn1cycle commented on GitHub (Dec 9, 2024): I've found dropping only the recommend Sys_Modules in the directory: libSceDiscMap.sprx libSceFiber.sprx libSceJpegEnc.sprx libSceJson.sprx libSceJson2.sprx libSceLibcInternal.sprx libSceNgs2.sprx libSceRtc.sprx libSceUlt.sprx prevents the problem where previously I was dumping all 436 modules into the directory.
Author
Owner

@burn1cycle commented on GitHub (Dec 9, 2024):

I have this exact problem too. For example Old Yharnam looks like this, without all the fire and smoke effects. But I have not added anything to the sys_modules folder.

I use an RTX 3080 Ti, i9-9900K, 32 GB, and I compile shadPS4 from source on linux. The nvidia driver version is 565.77.

Please make sure you're using a TESS version of ShadPS4

<!-- gh-comment-id:2529655582 --> @burn1cycle commented on GitHub (Dec 9, 2024): > I have this exact problem too. For example Old Yharnam looks like this, without all the fire and smoke effects. But I have not added anything to the sys_modules folder. > > I use an RTX 3080 Ti, i9-9900K, 32 GB, and I compile shadPS4 from source on linux. The nvidia driver version is 565.77. > Please make sure you're using a [TESS version of ShadPS4](https://github.com/baggins183/shadPS4/actions/runs/12109939200)
Author
Owner

@morten71 commented on GitHub (Dec 10, 2024):

I have this exact problem too. For example Old Yharnam looks like this, without all the fire and smoke effects. But I have not added anything to the sys_modules folder.
I use an RTX 3080 Ti, i9-9900K, 32 GB, and I compile shadPS4 from source on linux. The nvidia driver version is 565.77.

Please make sure you're using a TESS version of ShadPS4

Thanks! That does fix all those effects.
It looks like this is something I should have known about, but I didn't. Sorry about that :-)

<!-- gh-comment-id:2530730118 --> @morten71 commented on GitHub (Dec 10, 2024): > > I have this exact problem too. For example Old Yharnam looks like this, without all the fire and smoke effects. But I have not added anything to the sys_modules folder. > > I use an RTX 3080 Ti, i9-9900K, 32 GB, and I compile shadPS4 from source on linux. The nvidia driver version is 565.77. > > Please make sure you're using a [TESS version of ShadPS4](https://github.com/baggins183/shadPS4/actions/runs/12109939200) Thanks! That does fix all those effects. It looks like this is something I should have known about, but I didn't. Sorry about that :-)
Author
Owner

@Hermiten commented on GitHub (Dec 11, 2024):

Im closing it because we do not support officialy the usage of sys_module and also another branch.
Thanks for the report, you can also come on discord for more help

<!-- gh-comment-id:2537337777 --> @Hermiten commented on GitHub (Dec 11, 2024): Im closing it because we do not support officialy the usage of sys_module and also another branch. Thanks for the report, you can also come on discord for more help
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
starred/shadPS4#587
No description provided.