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[GH-ISSUE #1714] [CUSA00900](Intel+Nvidia)Bloodborne Effects disappear when Sys_Modules are added #587
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Originally created by @burn1cycle on GitHub (Dec 9, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1714
(RTX 3060, i5 12500, 32GB RAM)
Special effects like fogs, item glows, and fire disappear when Sys Modules are added to the ShadPS4>User>Sys Module directory.
@gandalfthewhite19890404 commented on GitHub (Dec 9, 2024):
Which exact module? You can add them one after one to find out.
@burn1cycle commented on GitHub (Dec 9, 2024):
I apologize. I have not done that testing I'll try to have it done by the end of the day.
@morten71 commented on GitHub (Dec 9, 2024):
I have this exact problem too. For example Old Yharnam looks like this, without all the fire and smoke effects. But I have not added anything to the sys_modules folder.
I use an RTX 3080 Ti, i9-9900K, 32 GB, and I compile shadPS4 from source on linux. The nvidia driver version is 565.77.
@burn1cycle commented on GitHub (Dec 9, 2024):
I've found dropping only the recommend Sys_Modules in the directory:
libSceDiscMap.sprx
libSceFiber.sprx
libSceJpegEnc.sprx
libSceJson.sprx
libSceJson2.sprx
libSceLibcInternal.sprx
libSceNgs2.sprx
libSceRtc.sprx
libSceUlt.sprx
prevents the problem where previously I was dumping all 436 modules into the directory.
@burn1cycle commented on GitHub (Dec 9, 2024):
Please make sure you're using a TESS version of ShadPS4
@morten71 commented on GitHub (Dec 10, 2024):
Thanks! That does fix all those effects.
It looks like this is something I should have known about, but I didn't. Sorry about that :-)
@Hermiten commented on GitHub (Dec 11, 2024):
Im closing it because we do not support officialy the usage of sys_module and also another branch.
Thanks for the report, you can also come on discord for more help