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[GH-ISSUE #361] Game directory window appears every time #58
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Originally created by @gandalfthewhite19890404 on GitHub (Aug 3, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/361
When you drag and drop eboot.bin to shadps4-qt executable, game directory choose window appears every time.
@Xphalnos commented on GitHub (Aug 3, 2024):
This is normal, you are using the build that contains an interface. You must use the SDL build
@yaya54840 commented on GitHub (Aug 3, 2024):
hi guys
yes
In my case I created shortcuts
it's work but it's much easier for testing games
@gandalfthewhite19890404 commented on GitHub (Aug 3, 2024):
I think it is not normal. If game directory was set in config it shouldn't be asked next time, and behaviour gonna be same as console app if eboot or elf was drag'n'dropped.
@DanielSvoboda commented on GitHub (Aug 4, 2024):
This is defined in this code, if opened through the interface it creates it in the executable location, however when executed via the command line or by dragging from the SDL, it creates the
userfolder in the eboot.bin directory.github.com/shadps4-emu/shadPS4@6d0a763145/src/common/path_util.cpp (L59)PORTABLE_DIRis just the name of the folder that will be createduserwhich is defined in "src/common/path_util.h"@yaya54840 commented on GitHub (Aug 4, 2024):
Hello
Ok Daniel I have roughly grasped the principle at my level. :)
Thank you for these explanations.
What Gandalf may mean: the Qt interface should not close when you close the window to stop the execution of the current game because each time you have to restart it.
But at the speed of your work it will evolve.
@gandalfthewhite19890404 commented on GitHub (Aug 4, 2024):
I suggest this variant as option - when you drag'n'dropped eboot.bin to shadps4's exe emulation should start immediately.
@SamuelFontes commented on GitHub (Aug 8, 2024):
If a game was passed as command line argument, it should start automatically as this is the expected behaviour.
I've created a new pull request that solves this issue: https://github.com/shadps4-emu/shadPS4/pull/381
@SamuelFontes commented on GitHub (Aug 8, 2024):
The pull request was merged, please confirm if this solves the issue.
@lzardy commented on GitHub (Aug 8, 2024):
Yes, this correctly solves the issue as of
ab56665.