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[GH-ISSUE #1698] ERROR: Failed to open sce_discmap_patch.plt #579
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Originally created by @C0rn3j on GitHub (Dec 8, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1698
I've been trying to run Bloodborne on the latest git master with no success, andone of the things I noticed in https://github.com/shadps4-emu/shadPS4/issues/1045#issuecomment-2525340259 with CUSA03173 1.00 is the error in the title.shad_log.txt
My rip did end up with the discmap file but not the discmap_patch file, is this expected and the error is just mostly cosmetic, or is it actually a problem?
Also trying to add this directory as an ELF folder to shad just closes the file dialog with no errors or stdout logs whatsoever.reported separately under #1703@polybiusproxy commented on GitHub (Dec 24, 2024):
The error is normal and nothing to worry about.
@C0rn3j commented on GitHub (Dec 24, 2024):
It should then be dropped down to debug/info/warning at worst then, if it's not an actual error
@polybiusproxy commented on GitHub (Dec 24, 2024):
We don't control that, since the file is loaded by an external library. Lowering down file open errors would hide actual errors.