[GH-ISSUE #1377] Mouse activity limits camera movement when using game controller #457

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opened 2026-02-27 21:06:24 +03:00 by kerem · 6 comments
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Originally created by @markomaniax on GitHub (Oct 14, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1377

Hi guys,
Just updated to the newest patch and when I enter the game my right thumbstick has limited movement probably due to mouse controls enablement. Im using xbox one controller which worked perfectly until latest update.
edit: The game in question is Bloodborne.

So please address this asap with mouse/keyboard controls toggle, either trough hotkey or option in controller settings in emulator. It is a bit frustrating you adding this option without toggle option.

Originally created by @markomaniax on GitHub (Oct 14, 2024). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1377 Hi guys, Just updated to the newest patch and when I enter the game my right thumbstick has limited movement probably due to mouse controls enablement. Im using xbox one controller which worked perfectly until latest update. edit: The game in question is Bloodborne. So please address this asap with mouse/keyboard controls toggle, either trough hotkey or option in controller settings in emulator. It is a bit frustrating you adding this option without toggle option.
kerem closed this issue 2026-02-27 21:06:24 +03:00
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@Solomonoff68 commented on GitHub (Oct 14, 2024):

The same problem

<!-- gh-comment-id:2411971618 --> @Solomonoff68 commented on GitHub (Oct 14, 2024): The same problem
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@kalaposfos13 commented on GitHub (Oct 14, 2024):

I'm guessing you talk about my pull request:
https://github.com/shadps4-emu/shadPS4/pull/1356
If that is the case, you can find its hotkeys in the comments, but I'll write it to here too:
F9: toggle mouse capture (hides mouse and confines it to the window)
F8: Reparse the keyboardInputConfig.ini file to change keybinds even ingame
F7: toggle mouse movement input (this is what you're after)

<!-- gh-comment-id:2412048828 --> @kalaposfos13 commented on GitHub (Oct 14, 2024): I'm guessing you talk about my pull request: https://github.com/shadps4-emu/shadPS4/pull/1356 If that is the case, you can find its hotkeys in the comments, but I'll write it to here too: F9: toggle mouse capture (hides mouse and confines it to the window) F8: Reparse the keyboardInputConfig.ini file to change keybinds even ingame F7: toggle mouse movement input (this is what you're after)
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@markomaniax commented on GitHub (Oct 14, 2024):

Yup, F7 solved the issue. Tnx

<!-- gh-comment-id:2412059257 --> @markomaniax commented on GitHub (Oct 14, 2024): Yup, F7 solved the issue. Tnx
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@Solomonoff68 commented on GitHub (Oct 14, 2024):

Я предполагаю, что вы говорите о моем запросе на извлечение: #1356 Если это так, то вы можете найти горячие клавиши в комментариях, но я напишу их и здесь: F9: переключение захвата мыши (скрывает мышь и ограничивает её перемещение окном) F8: повторная обработка файла keyboardInputConfig.ini для изменения сочетаний клавиш даже в игре F7: переключение ввода с помощью мыши (это то, что вам нужно)

Tnx

<!-- gh-comment-id:2412313701 --> @Solomonoff68 commented on GitHub (Oct 14, 2024): > Я предполагаю, что вы говорите о моем запросе на извлечение: #1356 Если это так, то вы можете найти горячие клавиши в комментариях, но я напишу их и здесь: F9: переключение захвата мыши (скрывает мышь и ограничивает её перемещение окном) F8: повторная обработка файла keyboardInputConfig.ini для изменения сочетаний клавиш даже в игре F7: переключение ввода с помощью мыши (это то, что вам нужно) Tnx
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@kalaposfos13 commented on GitHub (Oct 15, 2024):

Just a quick note: I updated my fork, so from now on, mouse movement input is off by default

<!-- gh-comment-id:2412945305 --> @kalaposfos13 commented on GitHub (Oct 15, 2024): Just a quick note: I updated my fork, so from now on, mouse movement input is off by default
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@polybiusproxy commented on GitHub (Oct 17, 2024):

Closing as this is an issue to an unmerged pull request.

<!-- gh-comment-id:2420103101 --> @polybiusproxy commented on GitHub (Oct 17, 2024): Closing as this is an issue to an unmerged pull request.
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