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[GH-ISSUE #1322] Blackscreen on Bloodborne upon launch on Arch Linux with CachyOS kernel #433
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starred/shadPS4#433
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Originally created by @Lop14 on GitHub (Oct 9, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1322
shad_log.txt
Tried with multiple emulator versions, forks, patches and mods. Same errors persist. I was able to run it until a few weeks ago, however, if that information is of any value.
OS: Arch Linux x86_64
Kernel: Linux 6.11.2-5 cachyos
WM: Hyprland (Wayland)
CPU: AMD Ryzen 5 5600
GPU: AMD RX 6600 XT
RAM: 32Gb DDR4 3600MHz
Vulkan: 1.3.289 - radv [Mesa 24.2.4-arch1.2]
@StevenMiller123 commented on GitHub (Oct 9, 2024):
Bloodborne never booted on Linux without hacked builds. A fix for this issue is still in the works.
@Lop14 commented on GitHub (Oct 9, 2024):
Nah, I was able to boot before on main branch build. Thx for quick reply on the current issue tho.
@Shoegzer commented on GitHub (Oct 10, 2024):
Also encountering difficulties with shadPS4 crashing on loading this title. Tested on Linux Mint 22.
@StevenMiller123 which PR are you referring to that addresses this? I couldn't find it on this repo.
@StevenMiller123 commented on GitHub (Oct 10, 2024):
@Shoegzer The fix for Bloodborne on Linux is not PR'ed yet, but will likely come as part of the WIP libkernel rewrite stored in the more-kernel branch. Note that this branch does not compile, and is far from completion.
The details on Bloodborne's Linux-specific issue are shared frequently in the discord server, you can search in there if you want technical details on the issue (and the hack that people currently use to bypass this issue).
@Shoegzer commented on GitHub (Oct 10, 2024):
Thanks for your helpful explanation. I'll wait for a proper fix via the libkernel rewrite, good to know it's being looked into.
@Hermiten commented on GitHub (Nov 14, 2024):
Some others issues is related to this. This one is newer than others so I'm closing it.