[PR #4078] [MERGED] skipped guest/host marker parsing/calls when disabled #3922

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opened 2026-02-27 22:05:28 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/4078
Author: @evill33t
Created: 2/25/2026
Status: Merged
Merged: 2/26/2026
Merged by: @georgemoralis

Base: mainHead: guest_host_marker_fix


📝 Commits (2)

  • c0299ed skipped guest/host marker parsing/calls when disabled
  • afb30ac clang-format

📊 Changes

1 file changed (+116 additions, -58 deletions)

View changed files

📝 src/video_core/amdgpu/liverpool.cpp (+116 -58)

📄 Description

skipped guest/host marker parsing/calls when disabled:

after analyzing the gpu command buffer GFX was around 70% NOP with average time of 7.3us this patch reduces this to 60% NOP with average time of 5.5us

logging/analyzing was done in CUSA00900 (Bloodborne) in a scene with heavy fps drops


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/4078 **Author:** [@evill33t](https://github.com/evill33t) **Created:** 2/25/2026 **Status:** ✅ Merged **Merged:** 2/26/2026 **Merged by:** [@georgemoralis](https://github.com/georgemoralis) **Base:** `main` ← **Head:** `guest_host_marker_fix` --- ### 📝 Commits (2) - [`c0299ed`](https://github.com/shadps4-emu/shadPS4/commit/c0299ed196690499d1d8310fe8b98d305e2b342c) skipped guest/host marker parsing/calls when disabled - [`afb30ac`](https://github.com/shadps4-emu/shadPS4/commit/afb30ac941bcaf4831f1b626be9dadcc6d0ff100) clang-format ### 📊 Changes **1 file changed** (+116 additions, -58 deletions) <details> <summary>View changed files</summary> 📝 `src/video_core/amdgpu/liverpool.cpp` (+116 -58) </details> ### 📄 Description skipped guest/host marker parsing/calls when disabled: after analyzing the gpu command buffer GFX was around 70% NOP with average time of 7.3us this patch reduces this to 60% NOP with average time of 5.5us logging/analyzing was done in CUSA00900 (Bloodborne) in a scene with heavy fps drops --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 22:05:28 +03:00
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starred/shadPS4#3922
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