[PR #3912] [MERGED] Net: Fix socket_is_ready #3796

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opened 2026-02-27 22:05:00 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/3912
Author: @StevenMiller123
Created: 1/10/2026
Status: Merged
Merged: 1/10/2026
Merged by: @georgemoralis

Base: mainHead: socket-fix


📝 Commits (1)

📊 Changes

1 file changed (+6 additions, -5 deletions)

View changed files

📝 src/core/libraries/network/posix_sockets.cpp (+6 -5)

📄 Description

Errors in raw socket code should always be set in errno, rather than returned as ORBIS_NET_ERROR_* codes.
This fixes some incorrect error behavior exposed by Call of Duty®: Advanced Warfare


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/3912 **Author:** [@StevenMiller123](https://github.com/StevenMiller123) **Created:** 1/10/2026 **Status:** ✅ Merged **Merged:** 1/10/2026 **Merged by:** [@georgemoralis](https://github.com/georgemoralis) **Base:** `main` ← **Head:** `socket-fix` --- ### 📝 Commits (1) - [`4afc382`](https://github.com/shadps4-emu/shadPS4/commit/4afc38231cca81558c205cfceef0014d2a43b339) Fix socket_is_ready ### 📊 Changes **1 file changed** (+6 additions, -5 deletions) <details> <summary>View changed files</summary> 📝 `src/core/libraries/network/posix_sockets.cpp` (+6 -5) </details> ### 📄 Description Errors in raw socket code should always be set in errno, rather than returned as ORBIS_NET_ERROR_* codes. This fixes some incorrect error behavior exposed by Call of Duty®: Advanced Warfare --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 22:05:00 +03:00
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starred/shadPS4#3796
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