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[GH-ISSUE #1201] ShadPS4 Compiling Error MacOS #379
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Originally created by @abnerfreitas on GitHub (Oct 2, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1201
Xcode 16 Installed: Yes
Hardware: Macbook Pro M3
System Version: MacOS 15 Sequoia
Homebrew Native Installed: Yes
Homebrew x86_64 Installed: Yes
Followed every step in the documentation, no errors on any step except for the building, which can be seen in the snippet below.
Full log on attachment.
shad_log.txt
@Hermiten commented on GitHub (Oct 4, 2024):
Can I tag you @squidbus ?maybe you know something about it :)
@squidbus commented on GitHub (Oct 4, 2024):
I think this is because of your library paths? You have an ARM version of FFmpeg that it's picking up but the build is for x86_64 (which it should be), so the linking fails.
@abnerfrei commented on GitHub (Oct 4, 2024):
Should i uninstall FFmpeg for ARM? Can't i set the path of FFmpeg to the x86_64 version instead?
@qurious-pixel commented on GitHub (Oct 6, 2024):
Should be able to set the
LDFLAGSand/orLD_LIBRARY_PATHto search.@abnerfreitas commented on GitHub (Oct 16, 2024):
The x86_64 libs are in the same folder as the arm64 ones?
Also, only ffmpeg@6 and ffmpeg@7 are installed.