[PR #3880] [MERGED] ajm: support for m4aac #3777

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opened 2026-02-27 22:04:56 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/3880
Author: @roamic
Created: 12/27/2025
Status: Merged
Merged: 12/28/2025
Merged by: @georgemoralis

Base: mainHead: ajm-aac


📝 Commits (4)

📊 Changes

16 files changed (+460 additions, -24 deletions)

View changed files

📝 .gitmodules (+3 -0)
📝 CMakeLists.txt (+3 -1)
📝 externals/CMakeLists.txt (+4 -0)
externals/aacdec/CMakeLists.txt (+154 -0)
externals/aacdec/fdk-aac (+1 -0)
📝 src/core/libraries/ajm/ajm.cpp (+2 -3)
📝 src/core/libraries/ajm/ajm.h (+1 -3)
src/core/libraries/ajm/ajm_aac.cpp (+194 -0)
src/core/libraries/ajm/ajm_aac.h (+73 -0)
📝 src/core/libraries/ajm/ajm_at9.cpp (+1 -1)
📝 src/core/libraries/ajm/ajm_at9.h (+2 -3)
📝 src/core/libraries/ajm/ajm_batch.cpp (+1 -1)
📝 src/core/libraries/ajm/ajm_context.cpp (+6 -5)
📝 src/core/libraries/ajm/ajm_instance.cpp (+10 -4)
📝 src/core/libraries/ajm/ajm_mp3.cpp (+3 -2)
📝 src/core/libraries/ajm/ajm_mp3.h (+2 -1)

📄 Description

This is experimental.

AAC is known to be used in Dreams, Gungrave: G.O.R.E, and by AvPlayer internally (only in LLE mode).


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/3880 **Author:** [@roamic](https://github.com/roamic) **Created:** 12/27/2025 **Status:** ✅ Merged **Merged:** 12/28/2025 **Merged by:** [@georgemoralis](https://github.com/georgemoralis) **Base:** `main` ← **Head:** `ajm-aac` --- ### 📝 Commits (4) - [`7580914`](https://github.com/shadps4-emu/shadPS4/commit/758091419acd0c7f7714191f5ff1a8875a05fbc1) ajm m4aac - [`d725cbd`](https://github.com/shadps4-emu/shadPS4/commit/d725cbd6e4eb911e1e36ef63114ba8a9eb0ec285) fix build on unix - [`9ba4a71`](https://github.com/shadps4-emu/shadPS4/commit/9ba4a719aa9c8652b7cdde2e9cb3200782f06b1e) small tunes - [`58eb314`](https://github.com/shadps4-emu/shadPS4/commit/58eb3141ab2053d518e95064e70dd869097d12dc) skip 2 frames if nodelay is not set, change to google repo ### 📊 Changes **16 files changed** (+460 additions, -24 deletions) <details> <summary>View changed files</summary> 📝 `.gitmodules` (+3 -0) 📝 `CMakeLists.txt` (+3 -1) 📝 `externals/CMakeLists.txt` (+4 -0) ➕ `externals/aacdec/CMakeLists.txt` (+154 -0) ➕ `externals/aacdec/fdk-aac` (+1 -0) 📝 `src/core/libraries/ajm/ajm.cpp` (+2 -3) 📝 `src/core/libraries/ajm/ajm.h` (+1 -3) ➕ `src/core/libraries/ajm/ajm_aac.cpp` (+194 -0) ➕ `src/core/libraries/ajm/ajm_aac.h` (+73 -0) 📝 `src/core/libraries/ajm/ajm_at9.cpp` (+1 -1) 📝 `src/core/libraries/ajm/ajm_at9.h` (+2 -3) 📝 `src/core/libraries/ajm/ajm_batch.cpp` (+1 -1) 📝 `src/core/libraries/ajm/ajm_context.cpp` (+6 -5) 📝 `src/core/libraries/ajm/ajm_instance.cpp` (+10 -4) 📝 `src/core/libraries/ajm/ajm_mp3.cpp` (+3 -2) 📝 `src/core/libraries/ajm/ajm_mp3.h` (+2 -1) </details> ### 📄 Description This is experimental. AAC is known to be used in Dreams, Gungrave: G.O.R.E, and by AvPlayer internally (only in LLE mode). --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 22:04:56 +03:00
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starred/shadPS4#3777
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