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[PR #3809] [MERGED] buffer_cache: Split DMA fault handling code from buffer cache #3730
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/3809
Author: @raphaelthegreat
Created: 11/16/2025
Status: ✅ Merged
Merged: 11/18/2025
Merged by: @georgemoralis
Base:
main← Head:fault-manager📝 Commits (1)
52fa3b0buffer_cache: Split DMA fault handling code from buffer cache📊 Changes
9 files changed (+249 additions, -290 deletions)
View changed files
📝
CMakeLists.txt(+2 -0)📝
src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp(+1 -1)📝
src/video_core/buffer_cache/buffer_cache.cpp(+8 -230)📝
src/video_core/buffer_cache/buffer_cache.h(+3 -18)➕
src/video_core/buffer_cache/fault_manager.cpp(+177 -0)➕
src/video_core/buffer_cache/fault_manager.h(+42 -0)📝
src/video_core/host_shaders/fault_buffer_process.comp(+10 -17)📝
src/video_core/renderer_vulkan/vk_rasterizer.cpp(+4 -9)📝
src/video_core/renderer_vulkan/vk_scheduler.cpp(+2 -15)📄 Description
Pulls out the raw vulkan code from the buffer cache into a separate class that is easier to reason with. Also comes with some small improvements:
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.