[PR #3750] [MERGED] Fixes scePlayGoDialog status stub #3697

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opened 2026-02-27 22:04:40 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/3750
Author: @jzwmvqttmd-svg
Created: 10/25/2025
Status: Merged
Merged: 10/26/2025
Merged by: @georgemoralis

Base: mainHead: main


📝 Commits (2)

  • 4bd0244 Fixes scePlayGoDialog status stub
  • c49606c input: Fix analog stick stuttering caused by excessive state buffering

📊 Changes

2 files changed (+65 additions, -2 deletions)

View changed files

📝 src/core/libraries/playgo/playgo_dialog.cpp (+2 -2)
📝 src/input/controller.cpp (+63 -0)

📄 Description

Allows the game CUSA18056 - Ys: Memories of Celceta to pass the main menu and go into a playable state.

Fixes analog stick stuttering in games that use scePadRead() for input polling. Games like CUSA18056 exhibited severe stuttering during continuous movement, direction changes, and circular motion (spinning the analog stick).

Still some areas seem too bright.

image image image image image

🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/3750 **Author:** [@jzwmvqttmd-svg](https://github.com/jzwmvqttmd-svg) **Created:** 10/25/2025 **Status:** ✅ Merged **Merged:** 10/26/2025 **Merged by:** [@georgemoralis](https://github.com/georgemoralis) **Base:** `main` ← **Head:** `main` --- ### 📝 Commits (2) - [`4bd0244`](https://github.com/shadps4-emu/shadPS4/commit/4bd0244044e61d1e6fb52a8e74bad1142c448105) Fixes scePlayGoDialog status stub - [`c49606c`](https://github.com/shadps4-emu/shadPS4/commit/c49606ca618d912204ebe33c97acfd2ad61df015) input: Fix analog stick stuttering caused by excessive state buffering ### 📊 Changes **2 files changed** (+65 additions, -2 deletions) <details> <summary>View changed files</summary> 📝 `src/core/libraries/playgo/playgo_dialog.cpp` (+2 -2) 📝 `src/input/controller.cpp` (+63 -0) </details> ### 📄 Description Allows the game CUSA18056 - Ys: Memories of Celceta to pass the main menu and go into a playable state. Fixes analog stick stuttering in games that use `scePadRead()` for input polling. Games like CUSA18056 exhibited severe stuttering during continuous movement, direction changes, and circular motion (spinning the analog stick). Still some areas seem too bright. <img width="1268" height="734" alt="image" src="https://github.com/user-attachments/assets/4427ecde-f59d-42fc-818d-de74d633a2dd" /> <img width="1268" height="739" alt="image" src="https://github.com/user-attachments/assets/0e1e78fc-4e32-4f50-bcc9-98ede8206e3a" /> <img width="1269" height="740" alt="image" src="https://github.com/user-attachments/assets/b894fc83-0c40-4aa3-b704-b951a68aa2eb" /> <img width="1264" height="742" alt="image" src="https://github.com/user-attachments/assets/266bb324-5c38-4b90-8473-8ebb0fbbe503" /> <img width="1268" height="744" alt="image" src="https://github.com/user-attachments/assets/8b00dacd-29d7-491b-9b4b-1be0d8c336da" /> --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 22:04:40 +03:00
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starred/shadPS4#3697
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