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[PR #3565] [MERGED] Simple implementation of sceGnmUnmapComputeQueue in gnmdriver #3576
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/3565
Author: @zf06gaius
Created: 9/10/2025
Status: ✅ Merged
Merged: 9/10/2025
Merged by: @squidbus
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main← Head:main📝 Commits (3)
653674aImplementation of sceGnmUnmapComputeQueuebf19513Update gnmdriver.h5ee7f2fRemove unnecessary comments📊 Changes
2 files changed (+3 additions, -3 deletions)
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📝
src/core/libraries/gnmdriver/gnmdriver.cpp(+2 -2)📝
src/core/libraries/gnmdriver/gnmdriver.h(+1 -1)📄 Description
just as the tile says, this is just a simple implementation of sceGnmUnmapComputeQueue
only known games to call this function is Uncharted 4 v1.00 according to Stephen on the discord, and a test renderer homebrew I was using to test iDTech2 3D rendering for later work on uHexenII porting
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.