[PR #3565] [MERGED] Simple implementation of sceGnmUnmapComputeQueue in gnmdriver #3576

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opened 2026-02-27 22:04:13 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/3565
Author: @zf06gaius
Created: 9/10/2025
Status: Merged
Merged: 9/10/2025
Merged by: @squidbus

Base: mainHead: main


📝 Commits (3)

  • 653674a Implementation of sceGnmUnmapComputeQueue
  • bf19513 Update gnmdriver.h
  • 5ee7f2f Remove unnecessary comments

📊 Changes

2 files changed (+3 additions, -3 deletions)

View changed files

📝 src/core/libraries/gnmdriver/gnmdriver.cpp (+2 -2)
📝 src/core/libraries/gnmdriver/gnmdriver.h (+1 -1)

📄 Description

just as the tile says, this is just a simple implementation of sceGnmUnmapComputeQueue
only known games to call this function is Uncharted 4 v1.00 according to Stephen on the discord, and a test renderer homebrew I was using to test iDTech2 3D rendering for later work on uHexenII porting


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/3565 **Author:** [@zf06gaius](https://github.com/zf06gaius) **Created:** 9/10/2025 **Status:** ✅ Merged **Merged:** 9/10/2025 **Merged by:** [@squidbus](https://github.com/squidbus) **Base:** `main` ← **Head:** `main` --- ### 📝 Commits (3) - [`653674a`](https://github.com/shadps4-emu/shadPS4/commit/653674af70484e94754078e8a394b482a34821c2) Implementation of sceGnmUnmapComputeQueue - [`bf19513`](https://github.com/shadps4-emu/shadPS4/commit/bf1951317370b3a666bcad47549605753248e4c6) Update gnmdriver.h - [`5ee7f2f`](https://github.com/shadps4-emu/shadPS4/commit/5ee7f2f59986ed43840501d5de0b55a2f64ef5c1) Remove unnecessary comments ### 📊 Changes **2 files changed** (+3 additions, -3 deletions) <details> <summary>View changed files</summary> 📝 `src/core/libraries/gnmdriver/gnmdriver.cpp` (+2 -2) 📝 `src/core/libraries/gnmdriver/gnmdriver.h` (+1 -1) </details> ### 📄 Description just as the tile says, this is just a simple implementation of sceGnmUnmapComputeQueue only known games to call this function is Uncharted 4 v1.00 according to Stephen on the discord, and a test renderer homebrew I was using to test iDTech2 3D rendering for later work on uHexenII porting --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 22:04:13 +03:00
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starred/shadPS4#3576
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