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[PR #3486] [MERGED] shader_recompiler: Handle offsets and format overrides in fetch shaders #3507
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/3486
Author: @StevenMiller123
Created: 8/30/2025
Status: ✅ Merged
Merged: 8/30/2025
Merged by: @squidbus
Base:
main← Head:fetch-shader-improvements📝 Commits (1)
5ee22f1Handle offsets and format overrides in fetch chaders📊 Changes
4 files changed (+36 additions, -24 deletions)
View changed files
📝
src/shader_recompiler/frontend/fetch_shader.cpp(+22 -19)📝
src/shader_recompiler/frontend/fetch_shader.h(+12 -3)📝
src/shader_recompiler/frontend/translate/translate.cpp(+1 -1)📝
src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp(+1 -1)📄 Description
This PR fixes the broken rendering in Kingdom Come: Deliverance Royal Edition (CUSA15436).
Credits to @raphaelthegreat for fixing this issue.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.