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[PR #3483] [MERGED] shader_recompiler: Implement V_ADD_F64 and loading 64-bit float from SGPR. #3505
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/3483
Author: @squidbus
Created: 8/30/2025
Status: ✅ Merged
Merged: 8/30/2025
Merged by: @squidbus
Base:
main← Head:add-f64📝 Commits (1)
913bf3bshader_recompiler: Implement V_ADD_F64 and loading 64-bit float from SGPR.📊 Changes
3 files changed (+10 additions, -1 deletions)
View changed files
📝
src/shader_recompiler/frontend/translate/translate.cpp(+1 -1)📝
src/shader_recompiler/frontend/translate/translate.h(+1 -0)📝
src/shader_recompiler/frontend/translate/vector_alu.cpp(+8 -0)📄 Description
V_ADD_F64. 64-bit float add already exists in the IR.Should fix some shader compilation issues in My First Gran Turismo® (CUSA49696).
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.