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[PR #3480] [MERGED] shader_recompiler: Apply float type for float buffer atomics #3502
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/3480
Author: @StevenMiller123
Created: 8/29/2025
Status: ✅ Merged
Merged: 8/30/2025
Merged by: @squidbus
Base:
main← Head:float-atomic-fixups📝 Commits (1)
a8c07c2Properly use float type for float buffer atomics📊 Changes
4 files changed (+15 additions, -6 deletions)
View changed files
📝
src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp(+1 -1)📝
src/shader_recompiler/frontend/translate/vector_memory.cpp(+9 -3)📝
src/shader_recompiler/ir/opcodes.inc(+2 -2)📝
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp(+3 -0)📄 Description
Fixes some vulkan validation errors related to float buffer atomics in My First Gran Turismo® (CUSA49696).
Thanks to @raphaelthegreat for guiding me through this fix.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.