[PR #3433] [MERGED] Libraries: Better libSceMove stubs #3461

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opened 2026-02-27 22:03:46 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/3433
Author: @StevenMiller123
Created: 8/18/2025
Status: Merged
Merged: 8/19/2025
Merged by: @squidbus

Base: mainHead: move-stubs


📝 Commits (5)

📊 Changes

4 files changed (+151 additions, -21 deletions)

View changed files

📝 CMakeLists.txt (+1 -0)
📝 src/core/libraries/move/move.cpp (+102 -16)
📝 src/core/libraries/move/move.h (+31 -5)
src/core/libraries/move/move_error.h (+17 -0)

📄 Description

This PR updates our libSceMove implementation to more accurately emulate a PS4's behavior when there are no move controllers connected. I've also filled in function parameters and added structs to the functions I can test, to aid in any future attempts to add move controller emulation.

All this will effectively do is prevent libSceMove-related stub spam from clogging up logs, I don't expect any games to behave differently with these changes.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/3433 **Author:** [@StevenMiller123](https://github.com/StevenMiller123) **Created:** 8/18/2025 **Status:** ✅ Merged **Merged:** 8/19/2025 **Merged by:** [@squidbus](https://github.com/squidbus) **Base:** `main` ← **Head:** `move-stubs` --- ### 📝 Commits (5) - [`f174a89`](https://github.com/shadps4-emu/shadPS4/commit/f174a89ac15a7b17669cc2ed34e7a6d0abdaafde) Improved libSceMove stubs - [`389b315`](https://github.com/shadps4-emu/shadPS4/commit/389b31592253d75c468a67b62b7583255dd6cffd) Clang - [`bfb138e`](https://github.com/shadps4-emu/shadPS4/commit/bfb138e8e6fc8947daafbebee2fb5edf877d2a65) Change sceMoveGetExtensionPortInfo stub - [`ec8f37c`](https://github.com/shadps4-emu/shadPS4/commit/ec8f37cf307cf2960191761e7377949eae13f759) Fix sceMoveTerm - [`f7c63d7`](https://github.com/shadps4-emu/shadPS4/commit/f7c63d79f9ce06a127cd0f74b349e118766caddf) Update move.cpp ### 📊 Changes **4 files changed** (+151 additions, -21 deletions) <details> <summary>View changed files</summary> 📝 `CMakeLists.txt` (+1 -0) 📝 `src/core/libraries/move/move.cpp` (+102 -16) 📝 `src/core/libraries/move/move.h` (+31 -5) ➕ `src/core/libraries/move/move_error.h` (+17 -0) </details> ### 📄 Description This PR updates our libSceMove implementation to more accurately emulate a PS4's behavior when there are no move controllers connected. I've also filled in function parameters and added structs to the functions I can test, to aid in any future attempts to add move controller emulation. All this will effectively do is prevent libSceMove-related stub spam from clogging up logs, I don't expect any games to behave differently with these changes. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 22:03:46 +03:00
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starred/shadPS4#3461
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