[PR #3377] [MERGED] Fix Play Time - Wasn't saving every minute #3425

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opened 2026-02-27 22:03:38 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/3377
Author: @DanielSvoboda
Created: 8/3/2025
Status: Merged
Merged: 8/3/2025
Merged by: @georgemoralis

Base: mainHead: main


📝 Commits (1)

📊 Changes

1 file changed (+8 additions, -12 deletions)

View changed files

📝 src/emulator.cpp (+8 -12)

📄 Description

QTimer::timeout stopped working for some reason I couldn't identify 🙃
So replaced it with a std::thread and sleep_for to update play time every 60 seconds.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/3377 **Author:** [@DanielSvoboda](https://github.com/DanielSvoboda) **Created:** 8/3/2025 **Status:** ✅ Merged **Merged:** 8/3/2025 **Merged by:** [@georgemoralis](https://github.com/georgemoralis) **Base:** `main` ← **Head:** `main` --- ### 📝 Commits (1) - [`b6822af`](https://github.com/shadps4-emu/shadPS4/commit/b6822af2a60f17a903f322ddbb5ffcb32e4b56a3) Fix Play Time ### 📊 Changes **1 file changed** (+8 additions, -12 deletions) <details> <summary>View changed files</summary> 📝 `src/emulator.cpp` (+8 -12) </details> ### 📄 Description `QTimer::timeout` stopped working for some reason I couldn't identify 🙃 So replaced it with a `std::thread` and `sleep_for` to update play time every 60 seconds. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 22:03:38 +03:00
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starred/shadPS4#3425
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