mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-26 00:05:58 +03:00
[PR #3326] [MERGED] texture_cache: Do not modify mip height for copy in volume texture. #3392
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#3392
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/3326
Author: @squidbus
Created: 7/25/2025
Status: ✅ Merged
Merged: 7/25/2025
Merged by: @squidbus
Base:
main← Head:voltex📝 Commits (1)
9c70d4ctexture_cache: Do not modify mip height for copy in volume texture.📊 Changes
1 file changed (+4 additions, -2 deletions)
View changed files
📝
src/video_core/texture_cache/texture_cache.cpp(+4 -2)📄 Description
As noted with TLG in https://github.com/shadps4-emu/shadPS4/pull/3261, the change to
mip_heightwhen refreshing textures may not be aligned correctly for volume textures. It seems this was fixed for TLG by usingmax(mip_height, 8)instead of aligning, but this is still an issue for at least Sakura Wars.For now at least, excluding volume textures from this alignment.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.