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[PR #3157] [CLOSED] Some input code cleanup and fix ',' and '#' not working as input bindings by reverting symbol based naming #3269
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starred/shadPS4#3269
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/3157
Author: @kalaposfos13
Created: 6/25/2025
Status: ❌ Closed
Base:
main← Head:input-fix-fix📝 Commits (3)
a64e806Remove old ';' check as I don't think anyone is using this at all3c77e9fGo back to the old naming scheme9d2c0b4Update documentation📊 Changes
4 files changed (+55 additions, -58 deletions)
View changed files
📝
src/input/input_handler.cpp(+0 -5)📝
src/input/input_handler.h(+39 -39)📝
src/qt_gui/kbm_help_dialog.cpp(+11 -9)📝
src/qt_gui/kbm_help_dialog.h(+5 -5)📄 Description
Removes the ';' check at the ends of lines as it is not used by anyone at all as far as I know, and partially reverts #3109 as it made the two keys in the title not work due them already being a language element in my rebinding mini-language (comma is for separating binding combo elements like
pad_up = w, laltand hash is for comments).🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.