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[PR #3143] [MERGED] shader_recompiler: Fix handling unbound depth image. #3258
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/3143
Author: @squidbus
Created: 6/21/2025
Status: ✅ Merged
Merged: 6/22/2025
Merged by: @squidbus
Base:
main← Head:fix-unbound📝 Commits (2)
5d6abfeshader_recompiler: Fix handling unbound depth image.41b5ec9shader_recompiler: Consolidate unbound image handling.📊 Changes
2 files changed (+20 additions, -27 deletions)
View changed files
📝
src/shader_recompiler/info.h(+9 -7)📝
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp(+11 -20)📄 Description
When an unbound image is detected, make sure to use the null depth image for depth instructions instead of the regular null image. Should avoid some confusing messaging where the unbound null image is detected as an improper depth image.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.