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[PR #2985] [MERGED] shader_recompiler: Fix incorrect float type on FPRecip64 #3129
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/2985
Author: @LNDF
Created: 5/25/2025
Status: ✅ Merged
Merged: 5/25/2025
Merged by: @squidbus
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main← Head:fix-f64📝 Commits (1)
177424fFix float on f64📊 Changes
1 file changed (+1 additions, -1 deletions)
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📝
src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp(+1 -1)📄 Description
Currently erroneously a float is emitted insteed of a double, cusing a SPIR-V validation error.
For example, in InFamous: First Light (shader 0xa71733ca):
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.