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[PR #2923] [MERGED] kernel: macos/linux Implement sceKernelUuidCreate #3086
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/2923
Author: @MrJohnDev
Created: 5/13/2025
Status: ✅ Merged
Merged: 5/13/2025
Merged by: @squidbus
Base:
main← Head:kernel-sceKernelUuidCreate📝 Commits (4)
188b35dkernel: macos/linux Implement sceKernelUuidCreate580ae15Fix clang-format55df497Fix Linux build9c30090Fix Linux build (2)📊 Changes
2 files changed (+20 additions, -4 deletions)
View changed files
📝
CMakeLists.txt(+7 -3)📝
src/core/libraries/kernel/kernel.cpp(+13 -1)📄 Description
fix crash when launching the game on Mac and Linux.
Used by CUSA13793 LEGO Star Wars: The Skywalker Saga
Helps game to boot in macos
fix crash when launching the game on mac and linux.
Specs:
macOS 15.4
intel i7
AMD RX 6600
Tested on:
✅ macOS intel x64
Need to test
❓on linux
❓on arm macos and linux
For testers:
If the scene loads on startup, then the test is passed.
Still can't get to the menu, for those who want to play it
But crash in intro with shaders after this scene
[Render.Vulkan] vk_pipeline_cache.cpp:492 CompileModule: Compiling vs shader 0xbb76efee (permutation) [Lib.Pad] pad.cpp:418 scePadResetLightBar: (DUMMY) called [Lib.Pad] pad.cpp:418 scePadResetLightBar: (DUMMY) called [Lib.Pad] pad.cpp:418 scePadResetLightBar: (DUMMY) called [Render.Vulkan] vk_pipeline_cache.cpp:492 CompileModule: Compiling vs shader 0x59be8804 (permutation) [Lib.Pad] pad.cpp:418 scePadResetLightBar: (DUMMY) called [Lib.Pad] pad.cpp:418 scePadResetLightBar: (DUMMY) called [Lib.Pad] pad.cpp:418 scePadResetLightBar: (DUMMY) called [Lib.Pad] pad.cpp:418 scePadResetLightBar: (DUMMY) called [Lib.Pad] pad.cpp:418 scePadResetLightBar: (DUMMY) called [Lib.Pad] pad.cpp:418 scePadResetLightBar: (DUMMY) called [Lib.Pad] pad.cpp:418 scePadResetLightBar: (DUMMY) called [Lib.Pad] pad.cpp:418 scePadResetLightBar: (DUMMY) called [Lib.Pad] pad.cpp:418 scePadResetLightBar: (DUMMY) called [Lib.Pad] pad.cpp:418 scePadResetLightBar: (DUMMY) called [Lib.Pad] pad.cpp:418 scePadResetLightBar: (DUMMY) called [Lib.Pad] pad.cpp:418 scePadResetLightBar: (DUMMY) called [Lib.Pad] pad.cpp:418 scePadResetLightBar: (DUMMY) called [Lib.Pad] pad.cpp:418 scePadResetLightBar: (DUMMY) called [Lib.Pad] pad.cpp:418 scePadResetLightBar: (DUMMY) called [Lib.Pad] pad.cpp:418 scePadResetLightBar: (DUMMY) called [Render.Vulkan] vk_pipeline_cache.cpp:492 CompileModule: Compiling cs shader 0x9fdfa83b [mvk-error] VK_ERROR_INITIALIZATION_FAILED: Shader library compile failed (Error code 3): program_source:737:37: error: unexpected type name 'uint': expected expression uint4 _1212 = uint4(uint _728, uint _727, _683, _682); ^ program_source:737:42: error: expected ')' uint4 _1212 = uint4(uint _728, uint _727, _683, _682); ^ program_source:737:36: note: to match this '(' uint4 _1212 = uint4(uint _728, uint _727, _683, _682); ^ . [mvk-error] VK_ERROR_INITIALIZATION_FAILED: Compute shader function could not be compiled into pipeline. See previous logged error. [Debug] vk_compute_pipeline.cpp:101 operator(): Assertion Failed! Failed to create compute pipeline: ErrorInitializationFailed [1] 41460 trace trap ./shadps4.app/Contents/MacOS/shadps4🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.