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[PR #2915] [MERGED] buffer_cache: Split updateBuffer calls into 65536 byte chunks. #3079
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/2915
Author: @squidbus
Created: 5/12/2025
Status: ✅ Merged
Merged: 5/12/2025
Merged by: @squidbus
Base:
main← Head:fix-update-buf📝 Commits (1)
85553a2buffer_cache: Split updateBuffer calls into 65536 byte chunks.📊 Changes
1 file changed (+9 additions, -1 deletions)
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📝
src/video_core/buffer_cache/buffer_cache.cpp(+9 -1)📄 Description
vkCmdUpdateBuffercan only be used for copies up to 65536 bytes, but games may hit theInlineDatapath with slightly larger amounts of data. To solve this, split into multiple updates.Fixes constant validation errors in CUSA01047
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.