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[PR #2914] [MERGED] shader_recompiler: Always mark buffers as storage buffers. #3077
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/2914
Author: @squidbus
Created: 5/12/2025
Status: ✅ Merged
Merged: 5/12/2025
Merged by: @squidbus
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main← Head:always-storage📝 Commits (1)
fb6ff59shader_recompiler: Always mark buffers as storage buffers.📊 Changes
1 file changed (+8 additions, -1 deletions)
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src/shader_recompiler/info.h(+8 -1)📄 Description
Experiment with always binding buffers as storage buffers, to avoid some limitations related to uniform buffer size and bounds checking.
Interested in seeing how this affects NVIDIA in particular. If you want to test, please report if this degrades performance and to what extent, and for device loss crashes, please only report if this improves the issue as this isn't expected to fix all cases.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.