[GH-ISSUE #1009] MacOS crash on BB loading #307

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opened 2026-02-27 21:05:38 +03:00 by kerem · 1 comment
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Originally created by @szafran98 on GitHub (Sep 21, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1009

Macbook Air M1
8GB
MacOS 15.1 Sequoia

[Kernel.Vmm] <Warning> memory_management.cpp:sceKernelGetDirectMemorySize:19: called
[Kernel.Vmm] <Info> memory_management.cpp:sceKernelAllocateDirectMemory:51: searchStart = 0x0, searchEnd = 0x120000000, len = 0x9800000, alignment = 0x10000, memoryType = 0x0, physAddrOut = 0x39400000
[Kernel.Vmm] <Info> memory_management.cpp:sceKernelMapDirectMemory:177: called, redirected to sceKernelMapNamedDirectMemory
[Kernel.Vmm] <Info> memory_management.cpp:sceKernelMapNamedDirectMemory:150: addr = 0x0, len = 0x9800000, prot = 0x33, flags = 0x0, directMemoryStart = 0x39400000, alignment = 0x10000
[Kernel.Vmm] <Warning> memory_management.cpp:sceKernelGetDirectMemorySize:19: called
[Kernel.Vmm] <Info> memory_management.cpp:sceKernelAllocateDirectMemory:51: searchStart = 0x0, searchEnd = 0x120000000, len = 0x8ef00000, alignment = 0x10000, memoryType = 0x3, physAddrOut = 0x42c00000
[Kernel.Vmm] <Info> memory_management.cpp:sceKernelMapDirectMemory:177: called, redirected to sceKernelMapNamedDirectMemory
[Kernel.Vmm] <Info> memory_management.cpp:sceKernelMapNamedDirectMemory:150: addr = 0x0, len = 0x8ef00000, prot = 0x33, flags = 0x0, directMemoryStart = 0x42c00000, alignment = 0x10000

Bloodborne log:
shad_log.txt

Originally created by @szafran98 on GitHub (Sep 21, 2024). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1009 Macbook Air M1 8GB MacOS 15.1 Sequoia ``` [Kernel.Vmm] <Warning> memory_management.cpp:sceKernelGetDirectMemorySize:19: called [Kernel.Vmm] <Info> memory_management.cpp:sceKernelAllocateDirectMemory:51: searchStart = 0x0, searchEnd = 0x120000000, len = 0x9800000, alignment = 0x10000, memoryType = 0x0, physAddrOut = 0x39400000 [Kernel.Vmm] <Info> memory_management.cpp:sceKernelMapDirectMemory:177: called, redirected to sceKernelMapNamedDirectMemory [Kernel.Vmm] <Info> memory_management.cpp:sceKernelMapNamedDirectMemory:150: addr = 0x0, len = 0x9800000, prot = 0x33, flags = 0x0, directMemoryStart = 0x39400000, alignment = 0x10000 [Kernel.Vmm] <Warning> memory_management.cpp:sceKernelGetDirectMemorySize:19: called [Kernel.Vmm] <Info> memory_management.cpp:sceKernelAllocateDirectMemory:51: searchStart = 0x0, searchEnd = 0x120000000, len = 0x8ef00000, alignment = 0x10000, memoryType = 0x3, physAddrOut = 0x42c00000 [Kernel.Vmm] <Info> memory_management.cpp:sceKernelMapDirectMemory:177: called, redirected to sceKernelMapNamedDirectMemory [Kernel.Vmm] <Info> memory_management.cpp:sceKernelMapNamedDirectMemory:150: addr = 0x0, len = 0x8ef00000, prot = 0x33, flags = 0x0, directMemoryStart = 0x42c00000, alignment = 0x10000 ``` Bloodborne log: [shad_log.txt](https://github.com/user-attachments/files/17084065/shad_log.txt)
kerem closed this issue 2026-02-27 21:05:39 +03:00
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@polybiusproxy commented on GitHub (Oct 4, 2024):

Bloodborne does not run on macOS at the moment.

<!-- gh-comment-id:2393039216 --> @polybiusproxy commented on GitHub (Oct 4, 2024): Bloodborne does not run on macOS at the moment.
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starred/shadPS4#307
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