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[PR #2906] [MERGED] sceKernelAddTimerEvent implementation #3068
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/2906
Author: @Fire-Cube
Created: 5/11/2025
Status: ✅ Merged
Merged: 5/13/2025
Merged by: @squidbus
Base:
main← Head:TIMEREVENT📝 Commits (9)
c912ac1implementation00cc81cadd backend (WIP)d85001dnow should be good24db8a9fix moved m_name688cb39fix clange0f3ac0replace existing event when its same id and filter75b92aerun timercallback after addEvent and remove useless codeb13117cmove KernelSignalRequest to the end67022d8clang (i hate you)📊 Changes
2 files changed (+90 additions, -0 deletions)
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📝
src/core/libraries/kernel/equeue.cpp(+88 -0)📝
src/core/libraries/kernel/equeue.h(+2 -0)📄 Description
sceKernelAddTimerEvent was implemented based on RE and the existing functions.
It’s used in CUSA05786, but I can’t confirm that it changes anything.
However, based on the RE of how sceKernelAddTimerEvent is used in the game and the output in the emulator, it appears to behave correctly.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.