[PR #2817] [CLOSED] Macro16bpp #3003

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opened 2026-02-27 22:02:05 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/2817
Author: @Fire-Cube
Created: 4/20/2025
Status: Closed

Base: mainHead: macro16bpp


📝 Commits (2)

  • e6b81a6 add macro 16bpp implementation
  • 2af0911 remove german comments

📊 Changes

4 files changed (+85 additions, -5 deletions)

View changed files

📝 src/video_core/host_shaders/CMakeLists.txt (+1 -0)
src/video_core/host_shaders/detilers/macro_16bpp.comp (+73 -0)
📝 src/video_core/texture_cache/tile_manager.cpp (+10 -5)
📝 src/video_core/texture_cache/tile_manager.h (+1 -0)

📄 Description

Should fix the error
tile_manager. cpp:220 TryDetile: Unsupported tiled image: R16Uint (Texture_Volume)

Tried to implement it correctly but the only game i had to test with has one texture which you see when it is corrupted else not so tests would be very helpful


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/2817 **Author:** [@Fire-Cube](https://github.com/Fire-Cube) **Created:** 4/20/2025 **Status:** ❌ Closed **Base:** `main` ← **Head:** `macro16bpp` --- ### 📝 Commits (2) - [`e6b81a6`](https://github.com/shadps4-emu/shadPS4/commit/e6b81a65c0c37042096fb128aa029c3eb6d4ffc6) add macro 16bpp implementation - [`2af0911`](https://github.com/shadps4-emu/shadPS4/commit/2af0911d3d1249deadbdf9271ebae927e5080623) remove german comments ### 📊 Changes **4 files changed** (+85 additions, -5 deletions) <details> <summary>View changed files</summary> 📝 `src/video_core/host_shaders/CMakeLists.txt` (+1 -0) ➕ `src/video_core/host_shaders/detilers/macro_16bpp.comp` (+73 -0) 📝 `src/video_core/texture_cache/tile_manager.cpp` (+10 -5) 📝 `src/video_core/texture_cache/tile_manager.h` (+1 -0) </details> ### 📄 Description Should fix the error <Error> tile_manager. cpp:220 TryDetile: Unsupported tiled image: R16Uint (Texture_Volume) Tried to implement it correctly but the only game i had to test with has one texture which you see when it is corrupted else not so tests would be very helpful --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 22:02:05 +03:00
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starred/shadPS4#3003
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