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[PR #2816] [MERGED] Revert libSceGnmDriver library init emulation #3002
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/2816
Author: @StevenMiller123
Created: 4/20/2025
Status: ✅ Merged
Merged: 4/20/2025
Merged by: @georgemoralis
Base:
main← Head:break-nba📝 Commits (1)
11d4426Revert libSceGnmDriver initialization emulation📊 Changes
1 file changed (+0 additions, -12 deletions)
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src/core/linker.cpp(+0 -12)📄 Description
Some games map memory extremely early in game code, before most modules initialize. In cases like these, if games are providing high alignments to allocation calls, they may not be able to allocate as much memory as they expect due to the misplaced SceGnmDriver allocation.
Until there's a better way to accurately emulate libSceGnmDriver's initialization, games will break.
This partial revert of https://github.com/shadps4-emu/shadPS4/pull/2807 fixes the regression in games using the GFD engine, and un-fixes NBA titles.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.