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[PR #2626] [CLOSED] Memory allocation improvements #2871
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/2626
Author: @diegolix29
Created: 3/8/2025
Status: ❌ Closed
Base:
main← Head:Allocation-Improv📝 Commits (1)
acb68f9Memory allocation improvements📊 Changes
1 file changed (+24 additions, -22 deletions)
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src/core/memory.cpp(+24 -22)📄 Description
Right now memory is allocated without checking for the best available block which can lead to fragmentation during gameplay, this try to improv that by fetching the larger contiguous blocks
also avoids skipping over useful gaps that could be used for future allocations
let me know if this is a good improvement. Or if its redundant. added like 5+ fps on my end for Bloodborne.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.