[PR #2576] [MERGED] [Lib] libsceHttp #2831

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opened 2026-02-27 22:01:24 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/2576
Author: @georgemoralis
Created: 3/1/2025
Status: Merged
Merged: 3/2/2025
Merged by: @georgemoralis

Base: mainHead: libhttp


📝 Commits (5)

  • 01af261 implemented sceHttpUriParse
  • a4887b2 argg clang
  • bdf1b4e improved in case of file://// (probably)
  • 1e33453 rewrote httpuriparse to support file:////
  • 4b26c74 fixed uriparse

📊 Changes

4 files changed (+352 additions, -10 deletions)

View changed files

📝 CMakeLists.txt (+1 -0)
📝 src/core/libraries/network/http.cpp (+268 -7)
📝 src/core/libraries/network/http.h (+17 -3)
src/core/libraries/network/http_error.h (+66 -0)

📄 Description

Implemented sceHttpUriParse

Some unity games doesn't have error handling code , so this function was returning null pointers. This is RE of the original function and should work on games that stops on sceHttpUriParse.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/2576 **Author:** [@georgemoralis](https://github.com/georgemoralis) **Created:** 3/1/2025 **Status:** ✅ Merged **Merged:** 3/2/2025 **Merged by:** [@georgemoralis](https://github.com/georgemoralis) **Base:** `main` ← **Head:** `libhttp` --- ### 📝 Commits (5) - [`01af261`](https://github.com/shadps4-emu/shadPS4/commit/01af261ed0d5bc24b2bf102b5c62d783b8cab027) implemented sceHttpUriParse - [`a4887b2`](https://github.com/shadps4-emu/shadPS4/commit/a4887b2691798ed1c6da162f949a259833021af3) argg clang - [`bdf1b4e`](https://github.com/shadps4-emu/shadPS4/commit/bdf1b4e28b59ba5676d609df5036fb42ce5a2361) improved in case of file://// (probably) - [`1e33453`](https://github.com/shadps4-emu/shadPS4/commit/1e334534df18cb2b913953838f25c39cfbe486b5) rewrote httpuriparse to support file://// - [`4b26c74`](https://github.com/shadps4-emu/shadPS4/commit/4b26c7459b829bb12d7bb2e7bfe4aa15050c0226) fixed uriparse ### 📊 Changes **4 files changed** (+352 additions, -10 deletions) <details> <summary>View changed files</summary> 📝 `CMakeLists.txt` (+1 -0) 📝 `src/core/libraries/network/http.cpp` (+268 -7) 📝 `src/core/libraries/network/http.h` (+17 -3) ➕ `src/core/libraries/network/http_error.h` (+66 -0) </details> ### 📄 Description Implemented sceHttpUriParse Some unity games doesn't have error handling code , so this function was returning null pointers. This is RE of the original function and should work on games that stops on sceHttpUriParse. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 22:01:24 +03:00
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starred/shadPS4#2831
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