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[PR #2507] [MERGED] Ajm: Avoid processing job buffers before codec initialization #2787
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/2507
Author: @StevenMiller123
Created: 2/23/2025
Status: ✅ Merged
Merged: 2/23/2025
Merged by: @roamic
Base:
main← Head:atrac9-fix📝 Commits (1)
0802c63Avoid processing job buffers before codec initialization📊 Changes
2 files changed (+6 additions, -0 deletions)
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📝
src/core/libraries/ajm/ajm_instance.cpp(+5 -0)📝
src/core/libraries/ajm/ajm_instance.h(+1 -0)📄 Description
Some games send audio jobs before sending an initialization job. Currently, this results in trying to run the decoders before actually initializing them.
This added check fixes Ajm-related crashes in Dragon Ball FighterZ and The Last of Us Remastered.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.