[PR #2238] [MERGED] system_service: Add simple event queue and push an EntitlementUpdate event to it when app content is initialized #2587

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opened 2026-02-27 22:00:30 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/2238
Author: @Sazpaimon
Created: 1/24/2025
Status: Merged
Merged: 1/25/2025
Merged by: @georgemoralis

Base: mainHead: appcontent-trigger-entitlement-event


📝 Commits (1)

  • 1e802fe system_service: Add simple event queue and push an EntitlementUpdate event to it when app content is initialized

📊 Changes

3 files changed (+34 additions, -3 deletions)

View changed files

📝 src/core/libraries/app_content/app_content.cpp (+10 -0)
📝 src/core/libraries/system/systemservice.cpp (+20 -3)
📝 src/core/libraries/system/systemservice.h (+4 -0)

📄 Description

Fist of the North Star: Lost Paradise expects an EntitlementUpdate system event to be fired before it checks if DLC is installed. It does call sceAppContentInitialize beforehand, so I added a simple queue to hold the events and pushed the EntitlementUpdate event to it when sceAppContentInitialize is called. This allows installed DLC to show up ingame now.

I'm not sure if this is 100% the correct behavior, but it made the most sense to me.

image


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/2238 **Author:** [@Sazpaimon](https://github.com/Sazpaimon) **Created:** 1/24/2025 **Status:** ✅ Merged **Merged:** 1/25/2025 **Merged by:** [@georgemoralis](https://github.com/georgemoralis) **Base:** `main` ← **Head:** `appcontent-trigger-entitlement-event` --- ### 📝 Commits (1) - [`1e802fe`](https://github.com/shadps4-emu/shadPS4/commit/1e802fe093b83d961f4927fb6c0d0daad78f152b) system_service: Add simple event queue and push an EntitlementUpdate event to it when app content is initialized ### 📊 Changes **3 files changed** (+34 additions, -3 deletions) <details> <summary>View changed files</summary> 📝 `src/core/libraries/app_content/app_content.cpp` (+10 -0) 📝 `src/core/libraries/system/systemservice.cpp` (+20 -3) 📝 `src/core/libraries/system/systemservice.h` (+4 -0) </details> ### 📄 Description Fist of the North Star: Lost Paradise expects an `EntitlementUpdate` system event to be fired before it checks if DLC is installed. It does call `sceAppContentInitialize` beforehand, so I added a simple queue to hold the events and pushed the `EntitlementUpdate` event to it when `sceAppContentInitialize` is called. This allows installed DLC to show up ingame now. I'm not sure if this is 100% the correct behavior, but it made the most sense to me. ![image](https://github.com/user-attachments/assets/d6642a97-f1fe-490d-807a-78afa054c739) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 22:00:30 +03:00
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starred/shadPS4#2587
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