[PR #2226] [MERGED] shader_recompiler: Implement shader export formats. #2578

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opened 2026-02-27 22:00:28 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/2226
Author: @squidbus
Created: 1/24/2025
Status: Merged
Merged: 1/24/2025
Merged by: @squidbus

Base: mainHead: export-format


📝 Commits (1)

  • a7ef55d shader_recompiler: Implement shader export formats.

📊 Changes

14 files changed (+286 additions, -57 deletions)

View changed files

📝 externals/sirit (+1 -1)
📝 src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp (+44 -0)
📝 src/shader_recompiler/backend/spirv/emit_spirv_instructions.h (+8 -0)
📝 src/shader_recompiler/frontend/translate/export.cpp (+122 -30)
📝 src/shader_recompiler/frontend/translate/translate.h (+9 -0)
📝 src/shader_recompiler/frontend/translate/vector_alu.cpp (+22 -11)
📝 src/shader_recompiler/ir/ir_emitter.cpp (+32 -0)
📝 src/shader_recompiler/ir/ir_emitter.h (+8 -0)
📝 src/shader_recompiler/ir/opcodes.inc (+8 -0)
📝 src/shader_recompiler/ir/passes/constant_propagation_pass.cpp (+16 -0)
📝 src/shader_recompiler/runtime_info.h (+1 -0)
📝 src/video_core/amdgpu/liverpool.h (+4 -0)
📝 src/video_core/renderer_vulkan/vk_graphics_pipeline.h (+2 -3)
📝 src/video_core/renderer_vulkan/vk_pipeline_cache.cpp (+9 -12)

📄 Description

Adds support for handling the shader export format register when performing MRT exports. The format can decide which components are exported and what number format they are provided to the export instruction in.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/2226 **Author:** [@squidbus](https://github.com/squidbus) **Created:** 1/24/2025 **Status:** ✅ Merged **Merged:** 1/24/2025 **Merged by:** [@squidbus](https://github.com/squidbus) **Base:** `main` ← **Head:** `export-format` --- ### 📝 Commits (1) - [`a7ef55d`](https://github.com/shadps4-emu/shadPS4/commit/a7ef55dcd10557402f217d7fae7ecf20f0bccadd) shader_recompiler: Implement shader export formats. ### 📊 Changes **14 files changed** (+286 additions, -57 deletions) <details> <summary>View changed files</summary> 📝 `externals/sirit` (+1 -1) 📝 `src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp` (+44 -0) 📝 `src/shader_recompiler/backend/spirv/emit_spirv_instructions.h` (+8 -0) 📝 `src/shader_recompiler/frontend/translate/export.cpp` (+122 -30) 📝 `src/shader_recompiler/frontend/translate/translate.h` (+9 -0) 📝 `src/shader_recompiler/frontend/translate/vector_alu.cpp` (+22 -11) 📝 `src/shader_recompiler/ir/ir_emitter.cpp` (+32 -0) 📝 `src/shader_recompiler/ir/ir_emitter.h` (+8 -0) 📝 `src/shader_recompiler/ir/opcodes.inc` (+8 -0) 📝 `src/shader_recompiler/ir/passes/constant_propagation_pass.cpp` (+16 -0) 📝 `src/shader_recompiler/runtime_info.h` (+1 -0) 📝 `src/video_core/amdgpu/liverpool.h` (+4 -0) 📝 `src/video_core/renderer_vulkan/vk_graphics_pipeline.h` (+2 -3) 📝 `src/video_core/renderer_vulkan/vk_pipeline_cache.cpp` (+9 -12) </details> ### 📄 Description Adds support for handling the shader export format register when performing MRT exports. The format can decide which components are exported and what number format they are provided to the export instruction in. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 22:00:28 +03:00
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starred/shadPS4#2578
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