mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-26 00:05:58 +03:00
[PR #2217] [MERGED] texture_cache: Do not overwrite overlap hit with a miss. #2570
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#2570
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/2217
Author: @squidbus
Created: 1/23/2025
Status: ✅ Merged
Merged: 1/24/2025
Merged by: @georgemoralis
Base:
main← Head:depth-view📝 Commits (1)
85feaa7texture_cache: Do not overwrite overlap hit with a miss.📊 Changes
1 file changed (+6 additions, -1 deletions)
View changed files
📝
src/video_core/texture_cache/texture_cache.cpp(+6 -1)📄 Description
When resolving overlaps, don't overwrite an overlap hit with a miss.
Fixes fog effect in battles in CUSA16404 incorrectly covering the entire screen. The depth buffer was not being matched and instead a new, empty color image was being created.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.