[PR #2069] [MERGED] renderer_vulkan: Add debug names to pipelines. #2471

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opened 2026-02-27 21:16:38 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/2069
Author: @squidbus
Created: 1/6/2025
Status: Merged
Merged: 1/6/2025
Merged by: @georgemoralis

Base: mainHead: pipeline-name


📝 Commits (1)

  • 3bde816 renderer_vulkan: Add debug names to pipelines.

📊 Changes

4 files changed (+27 additions, -2 deletions)

View changed files

📝 src/video_core/renderer_vulkan/vk_compute_pipeline.cpp (+5 -1)
📝 src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp (+4 -1)
📝 src/video_core/renderer_vulkan/vk_pipeline_common.cpp (+16 -0)
📝 src/video_core/renderer_vulkan/vk_pipeline_common.h (+2 -0)

📄 Description

Adds debug names to pipelines and their layouts. I found this very helpful for shader debugging using tools available on macOS, may be helpful for debugging elsewhere as well.

Currently the debug name just includes the type of pipeline and the shaders used in the pipeline.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/2069 **Author:** [@squidbus](https://github.com/squidbus) **Created:** 1/6/2025 **Status:** ✅ Merged **Merged:** 1/6/2025 **Merged by:** [@georgemoralis](https://github.com/georgemoralis) **Base:** `main` ← **Head:** `pipeline-name` --- ### 📝 Commits (1) - [`3bde816`](https://github.com/shadps4-emu/shadPS4/commit/3bde816324ca0e7dcee9f5a1f3dcf79251e9f6a7) renderer_vulkan: Add debug names to pipelines. ### 📊 Changes **4 files changed** (+27 additions, -2 deletions) <details> <summary>View changed files</summary> 📝 `src/video_core/renderer_vulkan/vk_compute_pipeline.cpp` (+5 -1) 📝 `src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp` (+4 -1) 📝 `src/video_core/renderer_vulkan/vk_pipeline_common.cpp` (+16 -0) 📝 `src/video_core/renderer_vulkan/vk_pipeline_common.h` (+2 -0) </details> ### 📄 Description Adds debug names to pipelines and their layouts. I found this very helpful for shader debugging using tools available on macOS, may be helpful for debugging elsewhere as well. Currently the debug name just includes the type of pipeline and the shaders used in the pipeline. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:16:38 +03:00
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starred/shadPS4#2471
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