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[PR #2045] [MERGED] image_info: Add Neo mode macro tile extents. #2459
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/2045
Author: @squidbus
Created: 1/4/2025
Status: ✅ Merged
Merged: 1/4/2025
Merged by: @psucien
Base:
main← Head:neo-macro📝 Commits (1)
a0ad3c5image_info: Add Neo mode macro tile extents.📊 Changes
3 files changed (+352 additions, -190 deletions)
View changed files
📝
src/video_core/texture_cache/image_info.cpp(+4 -190)📝
src/video_core/texture_cache/image_info.h(+1 -0)➕
src/video_core/texture_cache/tile.h(+347 -0)📄 Description
Will still need updates to de-tiling process, but many games don't actually need to de-tile some of these images currently (CPU loaded images for sampling are not being used with alt mode), and for games like CUSA04551 this fixes some cases of hitting
ASSERT(image_info.resources > tex_cache_image.info.resources);in the texture cache due to wrong size calculations when in Pro mode.🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.