mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-26 00:05:58 +03:00
[PR #2031] [MERGED] texture_cache: Adding some missing textures #2451
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#2451
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/2031
Author: @Xphalnos
Created: 1/3/2025
Status: ✅ Merged
Merged: 1/3/2025
Merged by: @psucien
Base:
main← Head:Missing_textures📝 Commits (1)
c7f920dtexture_cache: Adding some missing textures📊 Changes
1 file changed (+40 additions, -25 deletions)
View changed files
📝
src/video_core/texture_cache/tile_manager.cpp(+40 -25)📄 Description
Added a lot of texture formats to the detiler to deal with
Unexpected format for demotion [Texture Format]errors.For better visibility in all these formats, I put them in this order:
Adding formats as a preventative measure will avoid doing a lot of small PRs to add formats one by one.
For the moment, the only game seen with a detiler error is Dead Rising with the missing format: R8G8Snorm.
And some PS1 games with the missing format B5G5R5A1UnormPack16
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.