mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-26 00:05:58 +03:00
[PR #1987] [MERGED] Fix sceKernelGetEventFilter #2424
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#2424
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/1987
Author: @StevenMiller123
Created: 12/31/2024
Status: ✅ Merged
Merged: 12/31/2024
Merged by: @georgemoralis
Base:
main← Head:equeue-fix📝 Commits (1)
3ac4756Fix sceKernelGetEventFilter📊 Changes
2 files changed (+2 additions, -2 deletions)
View changed files
📝
src/core/libraries/kernel/equeue.cpp(+1 -1)📝
src/core/libraries/kernel/equeue.h(+1 -1)📄 Description
Based on some testing, it appears that the
s16return type we're using onsceKernelGetEventFilteris smaller than the expected return type on Windows devices. Swapping the type tointfixes this, and doesn't appear to impact Linux devices in any way.Fixes a Windows-specific issue seen in The Last of Us Remastered (CUSA00552)
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.