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[PR #1978] [MERGED] shader_recompiler: Fix BitCount64 and FindILsb64 #2416
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/1978
Author: @squidbus
Created: 12/30/2024
Status: ✅ Merged
Merged: 12/31/2024
Merged by: @georgemoralis
Base:
main← Head:fix-bcnt1📝 Commits (1)
710166eshader_recompiler: Fix BitCount64 and FindILsb64📊 Changes
2 files changed (+19 additions, -5 deletions)
View changed files
📝
src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp(+17 -2)📝
src/shader_recompiler/frontend/translate/scalar_alu.cpp(+2 -3)📄 Description
Vulkan places an additional restriction on a few SPIR-V bitwise instructions that they can only be used with 32-bit values. Thus, for 64-bit
BitCountandFindILsb, split into 32-bit values, operate on each, and resolve the final result.Also, I removed some extra IR logic for
FindILsb, because SPIR-V already guarantees a-1result for zero input. We can just make this part of the IR op semantics.🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.