[PR #1952] [CLOSED] Make buffer thread synchronization more granular #2400

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opened 2026-02-27 21:16:22 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/1952
Author: @hspir404
Created: 12/28/2024
Status: Closed

Base: mainHead: main


📄 Description

This improves performance for me.
Ryzen 5950x
nVidia 3080
64gb ram.

In the Bloodborne DLC, in the Nightmare Grand Cathedral, looking down the hill, I get 30fps before this change, and 40fps after.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/1952 **Author:** [@hspir404](https://github.com/hspir404) **Created:** 12/28/2024 **Status:** ❌ Closed **Base:** `main` ← **Head:** `main` --- ### 📄 Description This improves performance for me. Ryzen 5950x nVidia 3080 64gb ram. In the Bloodborne DLC, in the Nightmare Grand Cathedral, looking down the hill, I get 30fps before this change, and 40fps after. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:16:22 +03:00
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starred/shadPS4#2400
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