[PR #1936] [MERGED] Handle RectList primitives in Geometry shaders #2392

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opened 2026-02-27 21:16:20 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/1936
Author: @jas0n098
Created: 12/27/2024
Status: Merged
Merged: 12/28/2024
Merged by: @raphaelthegreat

Base: mainHead: main


📝 Commits (1)

  • 40b2ff3 Handle RectList primitives in Geometry shaders

📊 Changes

2 files changed (+2 additions, -0 deletions)

View changed files

📝 src/shader_recompiler/backend/spirv/emit_spirv.cpp (+1 -0)
📝 src/shader_recompiler/backend/spirv/spirv_emit_context.cpp (+1 -0)

📄 Description

Fist of the North Star: Lost Paradise (CUSA12781) relies on this in the Roulette minigame for the betting space selector.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/1936 **Author:** [@jas0n098](https://github.com/jas0n098) **Created:** 12/27/2024 **Status:** ✅ Merged **Merged:** 12/28/2024 **Merged by:** [@raphaelthegreat](https://github.com/raphaelthegreat) **Base:** `main` ← **Head:** `main` --- ### 📝 Commits (1) - [`40b2ff3`](https://github.com/shadps4-emu/shadPS4/commit/40b2ff349a9794fee9552d941540b558034c7b29) Handle RectList primitives in Geometry shaders ### 📊 Changes **2 files changed** (+2 additions, -0 deletions) <details> <summary>View changed files</summary> 📝 `src/shader_recompiler/backend/spirv/emit_spirv.cpp` (+1 -0) 📝 `src/shader_recompiler/backend/spirv/spirv_emit_context.cpp` (+1 -0) </details> ### 📄 Description Fist of the North Star: Lost Paradise (CUSA12781) relies on this in the Roulette minigame for the betting space selector. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:16:20 +03:00
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starred/shadPS4#2392
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