[PR #1911] [CLOSED] shader_recompiler: Implement V_MUL_HI_I32 #2379

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opened 2026-02-27 21:16:17 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/1911
Author: @mikusp
Created: 12/26/2024
Status: Closed

Base: mainHead: v_mul_hi_i32


📝 Commits (1)

  • 0ac28ad shader_recompiler: Implement V_MUL_HI_I32

📊 Changes

1 file changed (+2 additions, -0 deletions)

View changed files

📝 src/shader_recompiler/frontend/translate/vector_alu.cpp (+2 -0)

📄 Description

No description provided


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/1911 **Author:** [@mikusp](https://github.com/mikusp) **Created:** 12/26/2024 **Status:** ❌ Closed **Base:** `main` ← **Head:** `v_mul_hi_i32` --- ### 📝 Commits (1) - [`0ac28ad`](https://github.com/shadps4-emu/shadPS4/commit/0ac28ad35c2e2fe54473447ba6eb0649886b1612) shader_recompiler: Implement V_MUL_HI_I32 ### 📊 Changes **1 file changed** (+2 additions, -0 deletions) <details> <summary>View changed files</summary> 📝 `src/shader_recompiler/frontend/translate/vector_alu.cpp` (+2 -0) </details> ### 📄 Description _No description provided_ --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:16:17 +03:00
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starred/shadPS4#2379
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