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[PR #1889] [MERGED] shader_recompiler: Implement S_BCNT1_I32_B64 and S_FF1_I32_B64 #2368
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starred/shadPS4#2368
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/1889
Author: @squidbus
Created: 12/26/2024
Status: ✅ Merged
Merged: 12/27/2024
Merged by: @raphaelthegreat
Base:
main← Head:bcnt1_64📝 Commits (4)
eeb7325shader_recompiler: Implement S_BCNT1_I32_B6434fccbcshader_recompiler: Implement S_FF1_I32_B648ee8cd6shader_recompiler: Implement IEqual for 64-bit.5c9ae13shader_recompiler: Fix immediate type in S_FF1_I32_B32📊 Changes
9 files changed (+68 additions, -12 deletions)
View changed files
📝
src/shader_recompiler/backend/spirv/emit_spirv_instructions.h(+4 -1)📝
src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp(+13 -1)📝
src/shader_recompiler/frontend/translate/scalar_alu.cpp(+17 -0)📝
src/shader_recompiler/frontend/translate/translate.h(+2 -0)📝
src/shader_recompiler/ir/ir_emitter.cpp(+21 -5)📝
src/shader_recompiler/ir/ir_emitter.h(+2 -2)📝
src/shader_recompiler/ir/opcodes.inc(+4 -1)📝
src/shader_recompiler/ir/passes/constant_propagation_pass.cpp(+4 -1)📝
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp(+1 -1)📄 Description
S_BCNT1_I32_B64, with a newBitCount64IR op. Used by Elden Ring.S_FF1_I32_B64, with a newFindILsb64andIEqual64IR ops. Used by DOOM.🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.