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[PR #1852] [MERGED] texture_cache: 32bpp and 64bpp macro detilers #2345
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/1852
Author: @psucien
Created: 12/22/2024
Status: ✅ Merged
Merged: 12/22/2024
Merged by: @psucien
Base:
main← Head:detiler/macro_32bpp📝 Commits (3)
9032525added 32bpp macro detiler4a589ccadded 64bpp macro detilereca711bconsider 3d depth alignment in size calculations📊 Changes
12 files changed (+236 additions, -173 deletions)
View changed files
📝
src/video_core/amdgpu/resource.h(+3 -3)📝
src/video_core/host_shaders/CMakeLists.txt(+2 -0)📝
src/video_core/host_shaders/detile_m32x1.comp(+1 -0)📝
src/video_core/host_shaders/detile_m32x2.comp(+1 -0)📝
src/video_core/host_shaders/detile_m32x4.comp(+1 -0)📝
src/video_core/host_shaders/detile_m8x1.comp(+1 -0)📝
src/video_core/host_shaders/detile_m8x2.comp(+1 -0)➕
src/video_core/host_shaders/detile_macro32x1.comp(+90 -0)➕
src/video_core/host_shaders/detile_macro32x2.comp(+91 -0)📝
src/video_core/texture_cache/image_info.cpp(+3 -0)📝
src/video_core/texture_cache/tile_manager.cpp(+39 -164)📝
src/video_core/texture_cache/tile_manager.h(+3 -6)📄 Description
This PR adds support for 32bpp and 64bpp compute shader 3D textures detilers
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.